This is a major gameplay update with a focus on core mechanics. Combat should hopefully feel much tighter, more fun, and more skillful for those who enjoy a bit more than just "walk around and auto-attack everything" (which is a totally fine way to play too, but will require more metagame upgrades to be successful). I also adjusted balance so it's actually possible to reach the end of the demo (heh). [h3]Gameplay Changes[/h3] [list] [*] there's now a Golden obelisk that can be completed inside Groat's compound [*] most items are much more powerful now... [*] improved hero and enemy animations [*] item rarities are disabled temporarily [*] knockback on all items is much more powerful overall [*] many enemies now have some knockback resistance [*] offhands can be used much more frequently [*] offhands fire automatically in your direction of travel [*] offhands have windup effects to give some time to aim them [*] press "shift" to make your party stop and focus fire in front of you [*] there are now glorious gibs when things are hurt/damaged [*] improved tutorial windows [*] item upgrade choices include all heroes again when leveling up [*] more exciting UI for getting item upgrades and heroes [*] added and improved various sound effects [/list] [h3]Fig[/h3] [list] [*] Fig's shield creates smaller boulders at first, but much larger when upgraded [*] Fig's weapon knockbacks are stronger [*] Fig's jump attack now fully interrupts enemy attacks [*] Fig does more damage [*] Fig's starting sword now actually looks wooden [*] Fig's boulder has a larger impact radius when bouncing, but bounces one less time [*] Fig's shield will create boulders much more frequently [/list] [h3]Min[/h3] [list] [*] Min's fireball gets a lot bigger with upgrades [*] Min's meteor also gets a lot bigger with upgrades [*] Min's meteor box cooldown is much lower [*] Min's pyroblaster throweth giant flames at higher upgrades [/list] [h3]Han[/h3] [list] [*] Han's arrows and bolts now do some knockback [*] Han's traps are thrown much more frequently and last longer [*] Han's Feathercut returns as an unlockable offhand with much more damage [*] Han's animations are improved [/list] [h3]Rea[/h3] [list] [*] Rea's book of fear is used much more frequently [*] Rea's book of healio returns as an unlockable offhand with a larger area [*] fix Rea's leader skill upgrade so it actually increases healing [/list] [h3]Other Fixes[/h3] [list] [*] fix heroes getting stuck if chosen too quickly in camp [*] fix (reluctantly) heroes sometimes standing on chickens instead of mounting [*] fix followers not helping leader if grabbed or knocked out [*] fix some cases where more than one UI window could appear at a time [*] fix a case where a new hero would join when getting a chest [/list]