It's festival time! Here's one more big update to kick off the week, including a new enemy if you make it through the demo map's silver gate. I hope you enjoy the demo, and thanks again to everyone in Discord sharing bug reports and feedback. [h3]Full change list[/h3] [list] [*] add new ogre chieftains at silver gate [*] add sound effects for UI buttons [*] use a rising portcullis instead of a collapsing gate [*] fix blacksmith window conflicting with main menu [*] fix gates sometimes failing [*] add basic quality/performance settings [*] add battle calls when using helm ults [*] add glowing fiery orb above Min's ult [*] add sparks around Han's ult [*] add sparks to Min's starter wand [*] add lots of sparks to Min's arcane explosion [*] add looping sparks to start of Rea's heal beam [*] add better heal effects [*] add a lot more sparks to Han's trap firing [*] add vertical slash to Fig's axe [*] add chickobo hit sounds and visual effects [*] add hero groans when grabbed by vines [*] improve various sound effects [*] fix paths with unicode characters causing save game error [*] fix pressing escape while viewing settings (from pause menu) [*] fix some errors if you manually return to camp [*] fix number of enemies being able to get too high [*] fix Rea's aim not being precise near trees [/list]