This week I added a new user interface that's hopefully clearer and more helpful. I also changed how enemy spawning and objectives work, and squeezed in several other changes and fixes based on feedback. Next up: controller support and a new hero progression system. Changes in this update: [list] [*] increase the number of enemies, but in bursts [*] increase speed of leveling up [*] new combat UI that shows all leader and follower items [*] flash icons when cooldowns are ready [*] simplified upgrade UI [*] add waves of attacks that happen while charging towers [*] fix a freeze that could happen after playing for a while [*] increase damage bonus of Ring of Power [*] add gold stat back to combat UI [*] make tree trunks look more like trunks and less like bags of gold [*] fix mouse leaving window in multi-monitor setups [*] vines are a little smaller [*] show how much gold you're picking up [*] improve moving between areas and triggering objectives [*] several other bugfixes [/list]