Big update based on feedback from everyone trying Helmscape this week. Here's a list of all the most significant changes. [h3]Balance changes[/h3] [list] [*] remove movement penalty while attacking [*] slightly increase speed of leveling up [*] lower blacksmith costs [*] add one more upgrade level to all helms/ults [*] reduce zombie health [*] improve Han's run and bow animations [*] improve all hero run animations [*] enemies eventually stop spawning until you go through gate [*] extra enemies spawn when you approach a tower [*] vines are a little bigger... [/list] [h3]Audiovisual changes[/h3] [list] [*] make enemies and heroes stand out more against the environment [*] make hero health bars clearer [*] add mouseover help for all equipment [*] add leader tactic cards [*] add new combat UI [*] add missing windup animations to various enemies [*] add glowing red eyes to zombies [*] improve lighting [*] add better hurt indicator at edge of screen [*] add trails to healing orb pickups [*] rebalance various sound effects [/list] [h3]Fixes[/h3] [list] [*] fix some cases where heroes could get frozen [*] fix not being able to use blacksmith if another menu is accessed [*] fix heroes not getting their knockouts back after resurrection [*] fix gauntlet cursor to point to top left [*] fix Han's arm inside his chest when pulling back an arrow [*] fix obelisk base so you can walk over them when destroyed [*] proper fix for unicode characters in save filename [/list]