Many fixes and improvements based on feedback the past couple of days. Huge thanks to everyone in Discord. [h3]Gameplay[/h3] [list] [*] unlock leader tactics by default [*] improve logic for stopping auto-attack when running away [*] add third obelisk to unlock silver door [*] Han's traps last a bit less long [*] zombies have higher knockback resistance [*] fast zombies have higher health [*] slightly reduce Fig's knockback tactic [/list] [h3]Tweaks[/h3] [list] [*] make priest wings flap faster [*] add Mods window with buttons to show interest [*] add Discord button [*] allow target dummy to be knocked back a bit [*] enable fullscreen by default [*] don't highlight inventory slot when hovering on upgrade card [/list] [h3]Fixes[/h3] [list] [*] fix experience bar not visually resetting when returning to camp [*] fix crash when returning to camp while running and using an item [*] fix Min's meteor sometimes targeting the air [*] fix Min's meteor indicator not being visible in grass [*] fix rapid clicking causing hero attacks to fail [*] fix death by vine causing game over even with another hero alive [*] fix some path errors that happen only with vines [*] fix priest sometimes losing wings and not accepting flag [*] fix Han follower firing at mouse cursor [*] fix heal beam being left behind if you return to camp while active [*] fix various problems with hand spawning as an enemy [*] fix problems leaving camp after hand has spawned and killed you [*] fix blacksmith upgrade boxes looking pre-purchased [*] fix accessories not showing up in slots in upgrade window [*] reduce likelihood of enemies spawning in the hills [/list]