Update 6.0.7 (Controller DPad Navigation)
Author: Alpherior,
published 1 week ago,
[h3][i]Adding a much-requested feature for gamepad & Steam Deck users: [b]Proper menu navigation![/b] Analog sticks will still move the cursor, but [b]DPads will now snap the cursor to buttons.[/b]
It's not PERFECT yet (there's cases where the next button it snaps to isn't what you expect) but for the most part it's functional - will have a chance to improve it later.
Let me know if you encounter any bugs or oddities with D-Pad navigation - if things ever go REALLY wrong, remember you can still use the Analog sticks or touchscreen for navigation as well.
I've removed the in-game warning about the cursor dissappearing on Steam Deck since that's not really an issue with DPad navigation.[/b][/i][/h3]
[h3][b]⚖ BALANCE[/b][/h3][list]
The thinking behind the first 3 changes below is that, for the most part, these +Firerate/-Accuracy mods felt "free", and +100% Projectiles for -100% Accuracy was basically a must-pick on any weapon.
[*][b](weapon mod) Firerate +60%, Accuracy -60%:[/b] Accuracy -60% → -75%.
[*][b](weapon mod) Firerate +80%, Accuracy -200%:[/b] Accuracy -200% → -300%.
[*][b](weapon mod) Projectiles +100%, Accuracy -100%:[/b] Accuracy -100% → -200%.
[*][b](weapon mod) Critical Chance +20%, Accuracy +40%:[/b] Critical Chance +20% → +25%.
[*][b](weapon mod) Firerate +40%, Size -40%:[/b] Firerate +40% → +50%, Size -40% → -50%.
[/list]
[h3][b]🔄 CHANGES[/b][/h3][list]
[*]Gamepad/Steam Deck D-Pad menu navigation.
[/list]