[h3][i]I'm saving a bunch of new turrets and perks for a later update (there's already 4 new turrets and 10 new perks ready!) - it'll be a big update that MIGHT include a new mode, or just be focused on adding a ton of turrets/perks.[/i][/h3] [h3][b]CHANGES:[/b][/h3] [list] [*]"Beginner Tips" will no longer be toggled back on in SETTINGS if you reset progress after achieving 1 victory in Extract Mode. [*]New players will now gradually unlock shop features (Reroll Button, Lock Buttons, Heal Buttons). This is primarily to prevent inexperienced players from blowing all of their Biomass on heals, then getting frustrated when they can never afford shop items as a result. [*]You can now skip the shop completely up to 3 times in Classic Mode (to reduce the odds that you have to pick something you don't want). [*]If multiple projectiles hit a microbe at the same time, and it only takes a few of those projectiles to eliminate the microbe, then the remaining projectiles [i]won't be destroyed[/i] (this will make things like shotgun-type weapons feel and perform better). [/list] [h3][b]FIXES:[/b][/h3] [list] [*]Fixed some more oddities that would occur when locking free shop items. [*]Fixed stuck enemies becoming larger if damaged, on turrets with Turret Scale modifiers. [*]Fixed spinning turrets exhibiting jerky spinning behaviour sometimes. [*]Fixed a crash relating to [spoiler]The Abyss[/spoiler]. [/list]