Development of v1.0 is wrapping up - [b]7 May[/b] release is just 3 weeks away! Time to break down some details. [h1]Release State[/h1] These won't make it into release, but will be addressed later if there's enough interest from players: [list] [*][b]More languages.[/b] [*][b]Mac & Linux versions.[/b] [*][b]Steam Achievements[/b] [i]might[/i] be set up in time - if not, they'll work retroactively, so there won't be anything lost by playing before they're in. [/list] [h1]Future Content[/h1] I already have plans for content additions and new mechanics - again, this depends on how much interest Genome Guardian garners after release, but here's an idea of what you can hopefully expect not long after release (May & June): [list] [*][b]New Turrets & Perks: [/b] Got [i]lots[/i] of spicy ideas. [*][b]New Modes: [/b] Maybe some that really flip the gameplay experience on its head. [*][b]Balancing: [/b] I'll have a better picture of which weapons, perks, etc. are lacking once people start playing. [*][b]"Endless" Improvements: [/b] More mechanics tied to the gameplay experience after wave 30. [*][b]More Uses for "Research".[/b] [*][b]Addressing Player Feedback.[/b] [/list] If the game does well enough, I'd [i]love[/i] to keep expanding upon Genome Guardian enough that it feels like [i]the sequel to its sequel[/i] a year later. I started development of this in [i]late January[/i] after all - imagine what's possible with [i]triple[/i] the development time's worth of updates. [h1]Got Ideas?[/h1] Hit me up in the [url=https://discord.gg/mJZy2Hwnhj]Genome Guardian Discord[/url] - I'd love to hear how I can improve the game, adjust balance, and your ideas for new turrets, perks, modes, or other content!