[h1][b]STATUS UPDATE[/b][/h1] [b] The next BIG CONTENT UPDATE will probably be near the end of June[/b], and there will be fewer updates in general until then, since the game is in a fairly stable state right now. I'll still handle any urgent bugs as needed though. If you have the game and been waiting before you get started, now is a great time! As of this update, Genome Guardian's review score is [i]100% positive[/i] - I'm really glad how much people are enjoying the game, and the time they're putting into it! Indeed, the people that [i]have[/i] played it seem to love it, but it definitely lacks exposure right now. The main thing the game needs is simply [i]more eyes on it[/i] - I'm hoping to see some YouTubers covering the game soon. I'm saving a big truckload of content for when I can do a round of "update exposure" through Steam - as soon as I'm able, you're going to get [i]at least[/i] a whopping [b]9 NEW TURRETS & 19 NEW PERKS[/b] (and that's not me making promises I can't keep - 80% of those are fully implemented and ready to go). All 9 of those new turrets have interesting, game-changing functions. That update may also include a new mode, which may or may not [b]turn Genome Guardian into a brick breaker (like "Arkanoid")[/b] - if not, then it might feature a different mode, with the brick breaker one coming later. Anyways though, here's a few things: [h3][b]BALANCE:[/b][/h3] [list] [*][b](turret) Kaleido:[/b] Damage +15% → +20%. [*][b](perk) Bandage:[/b] Now only works if you don't have any Shield (you could literally survive indefinitely / completely AFK before with the right build). [/list] [h3][b]CHANGES:[/b][/h3] [list] [*][b](perk) Burner:[/b] renamed to [i]Bunsen[/i]. [*]The Heat Circle will now always render [i]above[/i] the turret. [*]Various perks that required achieving victory at Depth 5 with a specific turret now let you unlock the perk by doing so with 2 turrets (ex. the Shell perk can now be unlocked via Depth 5 win with Buckler [i]or[/i] Tank). [b](NOTE: a couple of those additional turrets aren't released yet though!)[/b] [*][b](turret) Jester:[/b] even more jestery 🃏🃏🃏 [*]"Area" weapon (ex. Molotov) circles now gradually fade over time, to both communicate their lifespan and increase microbe visibility. [*]nicer Hitscan weapon effects. [/list] [h3][b]FIXES:[/b][/h3] [list] [*]the Heat Circle no longer scales with the turret when you have it set to follow your crosshair instead. [*]Projectiles with Sticky will now have Knockback after they've stopped moving (due to Sticky). [*]Skipping the shop no longer causes Murky Fog to dissappear. [*][b](perk) Stapler:[/b] was unlocking after victory in Shmup mode at Depth 4 instead of Depth 3. [/list]