[h3][i]I put a ⭐ next to the most notable changes.[/i][/h3] [h3][b]⚖ BALANCE[/b][/h3][list] [*]⭐These weapons now have [u]innate Critical Chance[/u]:[list][*][b](weapon) ːadnaːːgdnaːːtdnaː Stardust Blaster:[/b] Critical Chance 0% → +30%, Damage 14.9 → 11.2 (DPS 104/s → 102/s). [*][b](weapon) ːadnaːːadnaːːgdnaːːtdnaː Heatseeker Swarm:[/b] Critical Chance 0% → +30%, Damage 6.7 → 5.1 (DPS unchanged). [*][b](weapon) ːadnaːːgdnaːːgdnaːːtdnaː Stardust Mortar:[/b] Critical Chance 0% → +30%, Damage 25 → 18 (DPS 110/s → 108/s). [*][b](weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster:[/b] Critical Chance 0% → +30%, Damage 66/s → 50/s (DPS 83/s → 81/s).[/list][*]All flamethrowers are getting +100% Speed so that they feel more like flamethrowers:[list][*][b](weapon) ːadnaːːadnaːːgdnaː Flamethrower:[/b] Speed 44 → 66. [*][b](weapon) ːadnaːːadnaːːadnaːːgdnaː Plasmathrower:[/b] Speed 44 → 66. [*][b](weapon) ːadnaːːadnaːːcdnaːːgdnaː Frostthrower:[/b] Speed 88 → 131. [*][b](weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater:[/b] Speed 38 → 47, Size 26 → 35. (it's like, a [i]half[/i] flamethrower)[/list][*]⭐[b](turret) Dragoon:[/b] Instead of having [i]no[/i] interaction with Hitscan weapons, now crit Hitscan shots use their wider, Bounce versions, and they'll also have x3 the lifespan. [*][b](weapon mod) Accuracy +75%, Firerate -15%:[/b] Accuracy +75% → +100%, Firerate -15% → -25%. [*][b](turret mod) Damage +80% to shots fired at 0% Heat:[/b] Damage +80% → +75%. [*]⭐[b](turret mod) Health Max +50% (based on initial Health Max, won't refill Health):[/b] Now refills Health! [*][b](Turret Trial) Guardian:[/b] Health Max -50% → Cooling Rate -50% (you'll [i]want[/i] the Cooling Rate reduction). [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]⭐Critical projectiles now have an orange tint, and orange trail if it has a trail. [*]Changed some Intro SHOP tips. [*]Various other forms of intro experience improvement & extra guideance. [*]There will no longer be a warning popup when adding a [i]negative[/i] Speed modifier to a Hitscan weapon. [*]Added more SETUP tips & "devs". [*]The fade from green to red when retreating after wave 30 is now much faster. [*]Lengthened a few weapon descriptions so that they all have 3-line descriptions. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](turret) Ramjet:[/b][list][*]ːadnaːːadnaːːcdnaːːtdnaː Burst Anti-Air Missile wouldn't move Ramjet, as if it had no Knockback. [*]ːgdnaːːgdnaːːtdnaːːtdnaː Acid Rain wasn't being registered as a no-Knockback weapon.[/list][*][b](turret) Inferno:[/b] Hover-over weapon stats now correctly displays DPS as being X (aka 0). [*][b](perk) Worm:[/b] Fixed the icon's colour (should have been less red). [*]I've finally put an end to that bug during the intro where you end up seeing an unlock popup for something twice. [/list]