[h3][b]⚖ BALANCE[/b][/h3][list] [*][b](turret) Helios:[/b][list][*]Damage & Knockback scaling with Charge 100-300% → 50-300%. [*]Charge Delay 0.5s → 0.75s.[/list][*][b](turret) Scorch:[/b] Firerate scales with Heat up to +150% → +200%. 🔥🔥🔥 [*][b](turret) Bouncer:[/b] First mount mod slots 2 → 3, third mount mod slots 2 → 1. [*][b](turret) Chrono:[/b][list][*]Weapon mounts have changed to (4/1)(3/2)(2/3)(1/4) (DNA letter slots vs Weapon Mod slots). [*]Heat Max 100 → 150.[/list][*][b](turret) Bearclaw:[/b][list][*]Added Turret Scale +25%. [*]Health Max 40 → 45.[/list][*][b](turret) Focus:[/b][list][*]Added Turret Scale -25%. [*]Health Max 40 → 35.[/list][*][b](perk) Leaf:[/b] Speed Variation +50% → +30%. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]A note has been added to the DAILY DIVE screen which mentions that the random generation can potentially create truly unwinnable dives sometimes. [*]Changed how the STATS section of RECORDS handles large numbers, so that you can see more precise values. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](turret) Bouncer:[/b] It could be unlocked simply by using Frostthrower at Depth 5. [*][b](cosmetic) Muzzle:[/b] Extended the light grey portion of it to line up better with certain other cosmetics. [*]The "press the lock above an item" text was still appearing even if you hadn't unlocked the Lock feature yet - fixed for real this time. [/list]