Update 6.0.1
Author: Alpherior,
published 3 weeks ago,
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](weapon) ːadnaːːgdnaːːtdnaːːtdnaː Bubble Blaster:[/b] I don't like that a weapon with ːadnaː DNA has a 0.75/s base Firerate - it just ain't right. Thus, Firerate 0.75/s → 1.25/s & Damage 122/s → 73/s (DPS is unchanged).
[*][b](weapon) ːcdnaːːgdnaːːtdnaːːtdnaː Bubble Burster:[/b] -25% base Homing strength.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*]Various changes to the Intro experience that will help new players understand mechanics and how to make an effective build more easily.
[*]The Intro shop tip telling you to press the lock buttons won't be able to appear until you've actually unlocked that feature.
[*]The popup explaining the Doubletime feature won't show while in the shop.
[*]Text will warn you not to disable Beginner Popups in SETTINGS if you're a new player.
[*]I've changed the unlock conditions for some things (in most cases by making them easier to unlock).
[*]The copyrighted music notice you see upon first starting the game now mentions that I wasn't the one that added those copyrights (I would never do that to content creators [i]on purpose[/i]).
[*]Damage numbers will no longer appear when deleting Healthless offspring.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*][b](mode) Brood:[/b] I said the "Abyssian Hunters join the Fray" mutation wouldn't appear in this mode anymore but never [i]actually[/i] made the change until now, oops.
[*][b](turret) Ramjet:[/b] Can no longer get stuck in Mucus Membrane.
[*][b](turret) Helios, Gauss:[/b] Weapons like ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot that have submunitions with submunitions weren't inheriting the bonus Damage & Knockback that scales with Charge.
[*][b](perk) Generator:[/b] It's supposed to unlock after [i]unlocking[/i] all game modes, but was only unlocking after you had cleared each mode at Surface Depth.
[*][b](perk) Aloe:[/b] Now properly scales the detonation radius on Proximity weapons (aka the anti-air ones).
[*][b](weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot:[/b] Will now more consistently produce 3 explosions per split submunition.
[*]The rate that weapons which fire submunitions as they travel / while they're alive (ex. ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot) fire those submunitions now properly scales with dynamic Speed changes (ex. the Leaf perk or Gauss turret charged shots).
[*]Invisible oversized enemies will no longer show their purple outline while invisible.
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