[h3][i]First I'd like to mention that Genome Guardian been partnering with various roguelites & shooters to bring you various discounted bundles, including...[/i][/h3] [h1][url=https://store.steampowered.com/bundle/44834/Survival_Roguelikes__20_Minutes_Till_Dawn_x_Genome_Guardian/][b]20 Minutes Till Dawn × Genome Guardian[/b][/url][/h1] [img]https://clan.cloudflare.steamstatic.com/images//44933391/2d37b36408f83dbb42edcd16f2047204a9a98b2d.png[/img] [h1][url=https://store.steampowered.com/bundle/44630/_Turnip_Boy_Robs_a_Bank_x_Genome_Guardian/]Turnip Boy Robs a Bank × Genome Guardian[/url][/h1] [img]https://clan.cloudflare.steamstatic.com/images//44933391/e42783d1709aa3b98c2fcdabec68b94e9177a62a.png[/img] I'll do a proper announcement bringing attention to various other notable bundles & discounts soon. [b]Current owners of Genome Guardian can purchase these bundles to get the other game at a discount![/b] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](turret) Bouncer:[/b][list][*]Adding a fun new mechanic: Each time a projectile bounces off of a microbe, it gets +50% Damage (up to +250%). [*]Firerate -50% → -60%. [*]Removed Knockback +50%.[/list] [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]Critical Chance is calculated per shot instead of per projectile now, which makes more sense (and prevents some bugs) considering that projectile submunitions inherit their parent projectile's crit status. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]I [i]think[/i] I've made the FPS Limit setting actually, well, [i]work[/i] now. [b]Let me know if you have software that adds an FPS display that says your framerate is higher than what the game's FPS counter claims.[/b] [*][b](turret) Tempest:[/b] Its unique Knockback effect now applies to Abyssian Hunters. [*][b](turret) Dragoon:[/b] There were instances where non-critting projectiles fired from multi-projectile weapons could ricochet. [*][b](mode) Abyss Mode:[/b] After winning a run and immediately returning to SETUP, pressing the buttons on the MICROBES menu would make Abyssian Hunters appear instead of the microbe. [*]Green (or red) buttons for adding weapons & mods to mounts pulse slightly - this pulsing would vary based on how many of those buttons were active at a time, but the rate should be the same (so it is now). [*]Microbes that spiral towards you that [i]should[/i] be able to stick to your turret, now can. [/list]