Update 5.3.4
Author: Alpherior,
published 2 months ago,
[h3][i]Here's a cool "visual effects improvement" patch before the big 40% OFF sale![/i][/h3]
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](turret) Maw:[/b] Can now gain Health from eating Abyssian Hunters.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*]The purple splats (the fast ones when eliminating a microbe and slow, more transparent ones that linger) are now more visible.
[*]The purple puffs that appear when a projectile hits a microbe are now much more noticeable + positioned better (I bet a lot of you never even knew there [i]were[/i] any - that's how subtle they used to be).
[*]Assuming you have Screenshake enabled, there's now a slight (subtle) "recoil" shake when firing, which scales with weapon stats (ex. lower Firerate = more shake). (if anyone desperately wants a setting to disable [i]just[/i] recoil shake but not other sources of screenshake, let me know)
[*]There's now a simple "muzzle flash" (white poof) effect on turret barrels when firing.
[*][b](perk) Hemostat:[/b] Reworded the last part of its description so that it's clear that it only refers to the heals mentioned at the start of its description.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*]Fixed an error that could occur if you were in the middle of a run while the Daily Dive reset.
[*]if you're on the DAILY DIVE screen (before starting the run) and Daily Dive resets, you now get booted to the main menu (this prevents a some bugs & unintuitive occurences).
[*][b](perk) Coolant:[/b] It was able to be unlocked even if you stopped firing via entering the shop.
[*]The ːtdnaː Abyssian Hunter was immune to Knockback (and shouldn't have been).
[*]Weapons won't continue burst-firing while in a cutscene.
[*][spoiler]Abyssians now render overtop of The Abyss' tendrils.[/spoiler]
[*]The "mute when paused" setting would play music in pause submenus (it still does in PAUSE → SETTINGS so that you can properly tweak music volume). The hover-over explanation reflects this now, too.
[*]Some microbes would look like they're drifting sideways when entering view (primarily microbes with ːgdnaː DNA and ːtdnaː DNA).
[*]The game does a much better job at keeping microbes that are [i]supposed[/i] to stay within the visible area, inside.
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