[h3][i]Here's a cool "visual effects improvement" patch before the big 40% OFF sale![/i][/h3] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](turret) Maw:[/b] Can now gain Health from eating Abyssian Hunters. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]The purple splats (the fast ones when eliminating a microbe and slow, more transparent ones that linger) are now more visible. [*]The purple puffs that appear when a projectile hits a microbe are now much more noticeable + positioned better (I bet a lot of you never even knew there [i]were[/i] any - that's how subtle they used to be). [*]Assuming you have Screenshake enabled, there's now a slight (subtle) "recoil" shake when firing, which scales with weapon stats (ex. lower Firerate = more shake). (if anyone desperately wants a setting to disable [i]just[/i] recoil shake but not other sources of screenshake, let me know) [*]There's now a simple "muzzle flash" (white poof) effect on turret barrels when firing. [*][b](perk) Hemostat:[/b] Reworded the last part of its description so that it's clear that it only refers to the heals mentioned at the start of its description. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]Fixed an error that could occur if you were in the middle of a run while the Daily Dive reset. [*]if you're on the DAILY DIVE screen (before starting the run) and Daily Dive resets, you now get booted to the main menu (this prevents a some bugs & unintuitive occurences). [*][b](perk) Coolant:[/b] It was able to be unlocked even if you stopped firing via entering the shop. [*]The ːtdnaː Abyssian Hunter was immune to Knockback (and shouldn't have been). [*]Weapons won't continue burst-firing while in a cutscene. [*][spoiler]Abyssians now render overtop of The Abyss' tendrils.[/spoiler] [*]The "mute when paused" setting would play music in pause submenus (it still does in PAUSE → SETTINGS so that you can properly tweak music volume). The hover-over explanation reflects this now, too. [*]Some microbes would look like they're drifting sideways when entering view (primarily microbes with ːgdnaː DNA and ːtdnaː DNA). [*]The game does a much better job at keeping microbes that are [i]supposed[/i] to stay within the visible area, inside. [/list]