[h3][b]⚖ BALANCE[/b][/h3][list] [*][b]Pierce/Bounce & Explosive:[/b] Previously, explosive projectiles wouldn't explode on expiry if they had pierced or bounced off of at least one microbe (which causes an explosion to occur). I thought, at the time, that it would be 'overpowered', but now I'm thinking that they should be allowed to just function as expected - especially because it just feels/looks wrong otherwise (TL;DR Bounce/Pierce buffed for Explosive weapons). [*][b](perk) Shell:[/b] Starting a run with Shell + perks that result in negative Health Max will no longer cause Shell to [i]reduce[/i] Shield Max. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]Added some more SETUP tips. [*][b]Daily Dive:[/b] Once again I've added more modifiers, which means the current Daily Dive's modifiers have changed. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]Various expanding effects (purple splats, Nitro/Nitrate/Mushroom perk blasts, Fume plumes) would look weird (or not even show) at framerates above 60. [*]Fixed some typos here and there. [*][b](perk) Saline:[/b] Would fade out during gameplay for no reason sometimes. [*][b](weapon) ːcdnaːːcdnaːːgdnaːːtdnaː Rail Splitshot:[/b] Damage displays as #x3x3 now (instead of #x3x1). [*][b](perk) Coolant:[/b] "Cooling Delay +100%" appeared in the description twice. [*]You'll no longer have 1 HP left on the DEFEAT screen if your turret was destroyed. [*][spoiler]The music that plays during the end fight / Abyss Mode fight will always be "Run" now. Previously, if "Run" ended, it would pick something else.[/spoiler] [*][b](turret) Crane:[/b] Squiggly Hitscan weapons (ex. with the Worm perk) wouldn't squiggle. [*][b](turret) Fume, (perk) Backpack:[/b] Backpack wasn't working when on the Fume turret in Shmup Mode. [/list]