Update 5.3.0: x2 Gamespeed Toggle ("Doubletime"), FPS Limit, FPS Counter
Author: Alpherior,
published 2 months ago,
[h3][i]Recent changes to my code have finally enabled me to add the below new feature & 2 new settings![/i][/h3]
[h3][b]🆕 FEATURE[/b][/h3]
[b]Doubletime:[/b] Press [b]LShift[/b], [b]Z[/b], or the [b]north button on your gamepad[/b] to toggle "Doubletime" during play, which sets the gamespeed to x2. Great if you're having an easy run and want to make it more intense, or if you've got an especially effective build that practically plays itself.
[h3][b]🆕 SETTINGS[/b][/h3][list]
[*][b]FPS Limit:[/b] Limit to 60, 75, 90, 120, 144, 165, 240. [b](NOTE: If you encounter any "wierdness" resulting from having FPS Limit set above 60, OR if it seems like the game is limiting itself to 60 FPS for you despite your setting here, let me know - it's difficult for me to release this bug-free since I only have 60Hz monitors myself! Seriously, for all I know it doesn't even work yet, but I'd fix it ASAP.)[/b]
[*][b]FPS Counter:[/b] Adds a small FPS counter to the top right.
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[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](turret mod) Burn Duration +3s on weapons with Burn:[/b] Burn Duration +3s → +5s, ːbiomassː20 → ːbiomassː15.
[*][b](perk) Nitro, Nitrate:[/b] Their "Range" in Shmup Mode works the same way as the Protractor and Ruler perks now - horizontal, not a circular radius.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*]When unpausing the game mid-wave, time starts slow and builds back up to full speed (to give you a moment to find your bearings) - I'm extending this a wee bit.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*]Removed the early SETUP tip stating that there's 8 weapon mods that only appear after Depth 1 (that stopped being the case a while ago).
[*]If you have Beginner Popups enabled in SETTINGS, you won't see the one for overheating if you're using a Charge-based turret (like Helios).
[*]If you have Beginner Popups enabled in SETTINGS, the overheat popup will always appear above your turret (for cases when the turret isn't in the center).
[*][b](turret) Tower:[/b] Will no longer show a damage number when you hit a marked microbe (since it doesn't [i]deal[/i] any damage, it just eliminates).
[*]A Speed modifier of -100% (or lower) was reducing Range on ːcdnaːːgdnaːːtdnaːːtdnaː Bubble Burster - it still does to some extent (for reasons I don't fully understand), but this effect has been significantly lessened to the point that the bubbles will last almost the full duration of a wave regardless.
[*][b](turret) Jester:[/b] Jester does many unexpected things during a run, but a recent change I made accidentally re-enabled its ability to destroy you when you eliminate something. It is now (once again) impossible to actually die from Jester's heal-or-health-loss on elimination.
[*]The "check filters!" popup will no longer show when the filter buttons are disabled (ex. if you clicked the name of a tier-4 weapon during play).
[*][b](mutation) Mucus Membrane:[/b] if it was behind the CHECKLIST while you were paused, it would block being able to hover over icons to see unlock conditions.
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[h3][b]🎨 FAN ART[/b][/h3]
[i][b]"Spirits Of the Deep"[/b] by @vr_the_great3546[/i]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/3db94690fb9c15b9386ffa1b3798a62587f5656a.png[/img]
[i][b]"Bobby Comics"[/b] by @splathero[/i]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/fe6439e54424781cb776a5bb2b874a22eb359670.png[/img]
[i][b]"Microbots"[/b] by @le_veee[/i]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/42c7d44609be7bdef910b100305e6f9a2ba2d302.png[/img][img]https://clan.cloudflare.steamstatic.com/images//44933391/f146277cfbcf4ea034d854312cf2f937f9f9f69e.png[/img]
[i][b]"FEED ME FOOB"[/b] by @hextaalt[/i]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/1e86d2ce894409d549674a0d75306b1326c1ecfd.png[/img]