[h3][b]🆕 STEAM COMMUNITY ITEMS[/b][/h3] [h2][b]Trading cards[/b], [b]badges[/b], [b]emoticons[/b] and [b]profile backgrounds[/b] are now available for Genome Guardian![/h2] [img]https://clan.cloudflare.steamstatic.com/images//44933391/7a8d18d0d44788642573f0ba5f23de10d7d64d4d.png[/img] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](microbe) ːcdnaːːtdnaːːtdnaː Barreola:[/b] Offspring Health +100%. [*][b](microbe) ːadnaːːadnaːːcdnaːːtdnaː Plantaray:[/b] Offspring Health +300%. [*][b](microbe) ːcdnaːːcdnaːːtdnaːːtdnaː Craystructor:[/b] Offspring Health +100%. [*][b](microbe) ːcdnaːːgdnaːːtdnaːːtdnaː Freightslimer:[/b] Offspring Health +100%. [*][b](weapon mod) Damage +20%, Range +20%:[/b] Damage +20% → +25%, Range +20% → +25%, ːbiomassː20 → ːbiomassː25. [*][b](weapon mod) Homing +50%, Size -50%:[/b] Size -50% → -30%. [*][b](weapon mod) Firerate +30%, Speed +50%:[/b] Speed +50% → +75%. [*][b](weapon mod) Firerate +20%, Knockback +40%:[/b] Firerate +20% → +25%, Knockback +40% → +50%, ːbiomassː20 → ːbiomassː25. [*][b](weapon mod) Pierce:[/b] ːbiomassː35 → ːbiomassː30. [*][b](weapon mod) Accuracy +60%, Speed +100%:[/b] ːbiomassː20 → ːbiomassː15. [*][b](weapon mod) Damage +30%, Knockback +30%:[/b] Knockback +30% → +50%. [*][b](weapon mod) Knockback +60%, Speed +200%:[/b] Knockback +60% → +75%. [*][b](turret mod) Eliminate a random microbe every 5s:[/b] ːbiomassː25 → ːbiomassː20. [*][b](turret mod) Cooling Rate +50%:[/b] Cooling Rate +50% → +60%. [*][b](Turret Trial) Bearclaw:[/b] Health Max -50% → Range +50%. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*][b](turret) Boomerang:[/b] Description now mentions that projectiles with homing will ignore the returning projectile behaviour if they have a target. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]Touching the screen (if you have a touchscreen, or via Steamdeck's touchscreen) would hide the cursor until you move your mouse. This was especially bad for Steamdeck users, considering their lack of a mouse 😅. [b](let me know if you're still having problems related to cursors dissappearing, on PC or Steamdeck!)[/b] [*][b](perk) Hemostat:[/b] (Hopefully) fixed the bug where it would cause you to lose a bunch of Health seemingly out of nowhere for no reason. [*]The hover-over turret description would sometimes overlap with the hover-over description for the third or fourth weapon. Also some other hover weirdness fixed. [*][b](turret) Dragoon:[/b] No longer occasionally fires projectiles that just sit in front of the barrel without moving (unless they're supposed to, like if you have 0% Range). [*]It's now much less common (if possible at all, even) for point-blank shots to not deal Knockback. [*][b](perk) Burner:[/b] Now fades in/out during play based on when it's active. [*][b](perk) Emerald:[/b] Now fades in/out during play based on when it's active. [*]There were still some cases where multiple microbes could be marked or stamped - hopefully I've put those to bed now in this update. [*][b](turret) Boomerang:[/b] Conditional Speed changes (ex. from the Capacitor, Leaf or Aloe perk) no longer result in reduced Range. [/list] [h3][b]🎨 FAN ART[/b][/h3] [i][b]"Commander, Surge and Bearclaw"[/b] by @true_boxed.in (Discord)[/i] [img]https://clan.cloudflare.steamstatic.com/images//44933391/654e0ca69de2e46332789a6e994a47c1aff0a627.jpg[/img] ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː ːjasonmicrobeː