[h3][b]⚖ BALANCE[/b][/h3][list] [*][b](turret) Commander:[/b] Cooling Rate 100/s → 75/s. [*][b](turret) Bouncer:[/b] Cooling Rate 100/s → 125/s, Cooling Delay 1s → 1.25s. [*][b](turret) Daisy:[/b] Cooling Rate 100/s → 75/s, Cooling Delay 1s → 0.75s. [*][b](turret) Hotdog:[/b] Accuracy +40% → +50%. [*][b](turret) Psyker:[/b][list] [*]Projectiles now orbit much closer. [*]Range +500% → +600%. [*]Firerate -70% → -60%. [*]Hitscan weapons now have 360° Accuracy (like Saturn). [*]Description now mentions that it has +100% Knockback (it's always had this modifier).[/list][*][b](turret) Kaleido:[/b][list] [*][b]For each A Submachine Gun:[/b] Firerate +10% → +15%. [*][b]For each C Pistol:[/b] Accuracy/Range/Speed +25% → +30%. [*][b]For each G Shotgun:[/b] Size/Knockback +50% → +70%. [*][b]For each T Bomb:[/b] Damage +10% → +15%.[/list][*][b](turret) Colossus:[/b][list] [*]Heat Max 100 → 125. [*]Cooling Rate 100/s → 75/s.[/list][*][b](turret) Boombox:[/b][list] [*]Cooling Rate 75/s → 100/s. [*]Cooling Delay 1s → 1.25/s.[/list][*][b](perk) Glue:[/b] Also prevents microbes from spewing offspring when eliminated. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]There's now a little pop-up on the weapon evolution and ARSENAL menu that points out the filter buttons (If you've already played a bit, there's a chance it may not show for you). [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](turret) Dragoon:[/b] Projectiles with Bounce weren't able to bounce. (fair warning though: ricocheting [i]bounce[/i] projectiles can be a bit weird sometimes). [*][b](turret) Crane:[/b] Would face instant destruction if you start a run with the Scalpel + Hemostat perks. [*][b](perk) Saline, Hemostat:[/b] These can now work together. [*]Forgot to add a song to CREDITS: "Artificial Emotions" by Timothy Kulig (menu music). [*][spoiler][b](mode) Abyss Mode:[/b] The Abyss would occasionally remain invincible for longer than it should be.[/spoiler] [*]Changed the old Briefcase-related SETUP tip to match its current function. [*]Projectiles with bounce that grew to be the size of the visible area could cause the game to chug - I thought I had fixed this before but there some holes in the way I tried to do so. [*]Low Knockback values would sometimes deal [i]no[/i] Knockback when applied to enemies. [/list] [h3][b]🎨 FAN ART[/b][/h3] [i]"The Microbes"[/i] by @true_boxed.in: [img]https://clan.cloudflare.steamstatic.com/images//44933391/79d233ee6002de43f77a9448b06467534ff24ac0.png[/img] [h3][b][i]P.S. Steam Community Items coming soon![/i][/b][/h3]