Update 5.1.0: Daily Dive
Author: Alpherior,
published 3 months ago,
[h3][b]🆕 DAILY DIVE[/b][/h3][list]
[b]After achieving victory in at least 3 different modes at Depth 5[/b], you'll unlock [i]Daily Dive[/i], accessible from the main menu!
[img]https://clan.cloudflare.steamstatic.com/images//44933391/6e2a8aed545dcf2d9b783579df3d7d20306d7f42.png[/img]
[*]They are [b]completely[/b] randomly generated - I make no guarantees that they'll even be completable. In that case they'll serve as a good laugh. (seriously, maybe it generates a run with 2 -50% Range modifiers 😂... [i]ooor[/i] 3 +300% Homing modifiers 😮, it's possible!)
[*]You'll get 1000 Research for completing a Daily Dive for the first time. I know, not a whole lot of use for Research currently, but hey, could still be fun - like Turret Trials, these can have [i]modifiers[/i] that may let you experience a run you otherwise never could!
[*]Even if you don't have the turret or perks in the Daily Dive unlocked, you can [i]still play it![/i] it can serve as a preview.
[*]Daily Dives could end up being a great way to knock off certain unlocks, depending on what gets generated.
[*]Oh, and the Daily Dive is the same for [i]all players[/i], and resets at 12:00AM EST.
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[h3][b]âš– BALANCE[/b][/h3][list]
[*][b](perk) Saline:[/b] Heat -25% -+ -30%.
[*][b](perk) Turbine:[/b] Cooling Rate +60% → +70%.
[*][b](perk) Chloroplast:[/b] Size scales from -30% to 70% → -25% to 75%.
[*][b](turret) Helios:[/b] Size Charge Scaling 100% to 150% → 75% to 150%.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*]A bunch more improvements & fixes to how the game behaves when at below 60 FPS.
[*][b](perk) Condenser:[/b] Starts as faded out, since it's not initially active.
[*][b](perk) Bulb:[/b] Wasn't fading in/out properly.
[*][b](perk) Radiator:[/b] Now fades in/out.
[*][b](perk) Amethyst:[/b] The description has been updated [i](its behaviour completely unchanged)[/i] to reflect the fact that it does not increase DPS. The time between bursts is such that DPS over many bursts is equal to not having Burst Fire.
[*][b](turret) Helix:[/b] Projectiles with Bounce would have their hitbox super offset (resulting in missing shots that should hit).
[*][b](mutation) Abyssian Hunters join the Fray:[/b] Abyssian Hunters are now kept inside the walls in Shmup Mode (just like microbes are).
[*][b](turret) Helios:[/b] Knockback on child projectiles (or "submunitions") wasn't scaling with Charge.
[*]Completing a Turret Trial that you've already won would still award bonus Research, which wasn't intended.
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