Update 5.0.3
Author: Alpherior,
published 3 months ago,
[h3][i]Lots of bugs have arisen due to a big change I made behind the scenes for players that can't run the game at full 60 FPS - the whole point was that these changes would ensure that the game feels the same regardless of framerate, but ironically this big change has produced the opposite effect.
I'm completely undoing that change and taking an entirely different & better approach that hopefully won't result in any [b]new[/b] bugs popping up.
There's still a few things I need to check & change, but they're things that (if broken in [i]this[/i] update) have been broken for players at low FPS basically since launch. I'll have more coverage of these things by 5.0.4.
Regardless, it's clear what the [b]real[/b] problem is - the game obviously shouldn't be running as poorly as it does. I've said before that I want to address this and I've said I've tried to - aside from bug fixes, this is going to be my top priority again.[/i][/h3]
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](perk) Briefcase:[/b] it's super confusing how it works, and there's no way I can properly fit an explanation in its description, so I'm changing it into something that I think could be cool maybe: Briefcase is now [b]"Knockback +100%, Range -50%"[/b]. (this change was actually in 5.0.3 but I didn't mention it in patch notes because I forgot to update the in-game description 😅)
[/list]
[h3][b]🔨 FIXES[/b][/h3][list]
[*]Various bugs relating to microbe eliminations attained while at sub-60 FPS have been fixed (more Biomass per elimination, eliminations counting as multiple eliminations, Targets for eliminating microbes incrementing faster than they should, etc.).
[*][spoiler]The Abyss would enter the visible area much faster than intended when below 60 FPS.[/spoiler]
[*][spoiler]The Abyss' Health drain is now consistent across all framerates.[/spoiler]
[*]Multiple DEFEAT screens would appear if you died while at sub-60 FPS.
[*]Some turrets like Chronos and Tower would exhibit twitchy behaviour.
[*]Projectile Damage is now increased to compensate for when Firerate exceeds framerate (you probably didn't even notice, but if your framerate was, say, 30, and you were using AACC Hyperbeam, which has 60/s Firerate, you would have only been doing [i]half[/i] the DPS!)
[*][spoiler]"DANGER ALERT" text would sometimes overlap with the Bonus Research popup when you're able to pursue The Abyss.[/spoiler]
[*]Various fade effects & spooky purple text popups will fade at the correct rate while below 60 FPS.
[/list]