Update 5.0.2
Author: Alpherior,
published 3 months ago,
[h3][i]Handled the low performance stuff I mentioned in last update! (no increase to framerate for players that are struggling, but the game will feel much better for them). Won't have to "undo" it this time 😉[/i][/h3]
[h3][b]âš– BALANCE[/b][/h3][list]
[*][b](turret) Surge:[/b] Alright, it says it's back to 3.125/s Cooling Rate, but I did some stuff under the hood too - it's essentially what it was before.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*][b](mode) Gameshow:[/b] The "reversed Knockback" Target now reverses Magnet's reversed Knockback, reversely.
[*]Hovering over the game mode name in the top right during gameplay will show you its description. Also the microbe depth modifiers.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*][b](perk) Cherry:[/b] The description now makes it clear that it's based on [i]Critical Damage[/i]. not a [i]Critical Hit[/i] (in other words, it's been compatible with Stamp and now the description agrees with that).
[*][b](turret) Surge:[/b] Made some adjustments so that Firerate has a minimal impact on how long you can fire for (higher Firerate weapons could fire longer, unintentionally).
[*][b](perk) Antifreeze:[/b] Fixed some scenarios where you couldn't fire again after reaching 0% Firerate with the perk.
[*]You'll no longer immediately fire a shot when starting a run when using a controller (or on Steamdeck).
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