Update 4.2.7
Author: Alpherior,
published 3 months ago,
[h3][b]3 🆕 WEAPON MODS[/b][/h3][list]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/1f8924bc4af4c976e720a27223bf83b59066e376.png[/img]
[*][b](weapon mod) Accuracy +50%, Size +50%: [/b]$20
[*][b](weapon mod) Homing +50%, Size -50%: [/b]$25
[*][b](weapon mod) Critical Chance +75%, Firerate -25%: [/b]$25
[/list]
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](turret) Inferno:[/b] Weapon mount slots changed from (4/3)(4/3)(4/3) → (4/4)(4/3)(4/2).
[*][b](turret) Hotdog:[/b] Accuracy +30% → +40%.
[*][b](turret) Viper:[/b] Heat Max 100 → 75. This turret is absolutely godly and I think change suits it.
[*][b](turret) Commander:[/b] Now that it's insanely 🐐ed, I think it's appropriate that I revert these 2 stats to what they were previously: Firerate -45% → -50%, Speed -45% → -50%.
[*][b](perk) Glue:[/b] Eh screw it, instead of lasting 5s, I'll just let it be permanent.
[*][b](weapon mod) Projectiles +100%, Accuracy -75%:[/b] Accuracy -75% → -100%.
[*][b](weapon mod) Projectiles +100%, Range -30%:[/b] Range -30% → -35%.
[*][b](weapon mod) Critical Chance +20%, Accuracy +35%:[/b] Accuracy +35% → +40%.
[*][b](weapon mod) Homing +50%, Damage -10%:[/b] Homing +50% → +75%, Damage -10% → -15%.
[*][b](weapon mod) Homing +75%, Firerate -15%:[/b] Homing +75% → +100%, Firerate -15% → -20%.
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[h3][b]🔄 CHANGES[/b][/h3][list]
[*]"Beginner Tips" are now named "Beginner Popups" so as not to be confused with the "TIPS" you see in the SETUP menu.
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[h3][b]🔨 FIXES[/b][/h3][list]
[*][b](mode) Shmup:[/b] Fixed some weird homing behaviour, where homing projectiles would be somewhat influenced by your turret's position (only Commander is allowed to do that). Some other difficult-to-describe homing issues in this mode have been fixed aswell.
[*]If you have skip shop enabled and pick an Endless Mutation, the cursor sometimes wouldn't change into a crosshair.
[*][b](turret) Tank:[/b] The body wasn't moving with it in its Turret Trial.
[*][b](perk) Stamp:[/b] If a projectile had Bounce and hit a microbe that was Stamped, that projectile would produce damage numbers that display in the critical style (redder with an exclamation point) when hitting other microbes afterwards.
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