[h3][i]I know these patch notes are likely only read by those that still own the game, but there's been a surprising number of refunds this last 5 days and I genuinely have no idea why. I don't think performance has gotten any [b]worse[/b], and I've only been [b]improving[/b] the new player experience, squashing bugs and adding polish. The reasons provided for refunds don't paint any kind of consistent picture (ex. I would notice if everyone was saying that the game couldn't start or that something was broken). It's disheartening and confusing not knowing exactly what's going on… But, maybe it's nothing, or just a coincidence. Still - If anyone has any insight (or if you're someone that has refunded or is considering doing so), please let me know your reasons. [b]Anyways...[/b][/i][/h3] [h3][b]🎡 NEW MUSIC[/b][/h3][list] [*][b]Wave 1-10:[/b] Oleksandr Stepanov - [i]Light Drum and Bass[/i] [*][b]Wave 1-10:[/b] KbamWillis - [i]ALCHEMY[/i] [*][b]Wave 1-10:[/b] Ilya Myagkov - [i]future[/i] [*][b]Wave 11-20:[/b] Eidunn - [i]Riviera[/i] [*][b]Wave 11-20:[/b] Evgeny Bardyuzha - [i]Entropy[/i] [*][b]Wave 11-20:[/b] FASSounds - [i]Techno (Vocal Gaming EDM)[/i] [*][b]Wave 11-20:[/b] Praz Khanal - [i]Blame Me (UK Drill Music)[/i] [*][b]Wave 11-20:[/b] Lost Reflection - [i]Distorted Steps[/i] [b](a member of our Discord!)[/b] [*][b]Wave 21+:[/b] Anomy5 - [i]Neon Night[/i] [*][b]Wave 21+:[/b] FASSounds - [i]The Fighter[/i] [*][b]Wave 21+:[/b] BLACKBOX - [i]Human AGI 18[/i] [*][b]Wave 21+:[/b] BLACKBOX - [i]Drum Drum Drum[/i] [*][b]Menu:[/b] Timothy Kulig - [i]Artificial Emotions[/i] [/list] [h3][b]βš– BALANCE[/b][/h3][list] [*][b](turret) Fortress:[/b] -50% Range β†’ -40% Range [*][b](turret) Riptide:[/b] Time added for buffs Riptide recieves when shredding a microbe +4s β†’ +5s. [*][b](turret) Tank:[/b] [spoiler]Movespeed 10 β†’ 15.[/spoiler] [*][b](turret) Commander:[/b] [b]NEW MECHANIC:[/b] When [i]not[/i] firing (aka left mouse not held down), projectiles have regular Homing behaviour, but [i]+2000% Homing[/i]! [*][b](turret) Deadeye:[/b] Cooling Delay 1s β†’ 0.75s. [*][b](turret) Breach:[/b] Cooling Rate 1s β†’ 0.75s. [*][b](turret mod) Heat -10% per elimination, Heat Max -15%:[/b] Heat Max -15% β†’ -20%. [*][b](turret mod) Shield Max +4:[/b] Price 25 β†’ 20. [*][b](turret mod) +5 Biomass from oversized microbes:[/b] Price 20 β†’ 25. [*][b](turret mod) Homing +100% to weapons with Homing:[/b] Price 15 β†’ 20. [/list] [h3][b]πŸ”„ CHANGES[/b][/h3][list] [*]The description for Brood Mode now mentions that extinction mutations can't occur in it. [*]You'll now see the name of the currently playing [b]menu[/b] music in the top left of the main menu. [/list] [h3][b]πŸ”¨ FIXES[/b][/h3][list] [*]"Try a new weapon!" text won't show past the point that it's supposed to if you still have "Beginner Tips" enabled in SETTINGS after the Intro. [*][b](weapon) CCGT Rail Splitshot:[/b] you'll no longer experience instances of firing a shot and it producing no explosions. [*]Projectiles with [i]lots[/i] of Homing (especially Hitscan ones) would sometimes "vibrate" around a target instead of point directly at it. [*]When you have a weapon mod selected and you're ready to replace a weapon mod, hovering over the locations of where mod slots would be IF you had 6 mod slots would make the beforeβ†’after stats appear, even if you have fewer than 6 weapon mod slots on that mount. [/list]