Update 4.2.5
Author: Alpherior,
published 3 months ago,
[h3][i]I know these patch notes are likely only read by those that still own the game, but there's been a surprising number of refunds this last 5 days and I genuinely have no idea why.
I don't think performance has gotten any [b]worse[/b], and I've only been [b]improving[/b] the new player experience, squashing bugs and adding polish. The reasons provided for refunds don't paint any kind of consistent picture (ex. I would notice if everyone was saying that the game couldn't start or that something was broken). It's disheartening and confusing not knowing exactly what's going on⦠But, maybe it's nothing, or just a coincidence.
Still - If anyone has any insight (or if you're someone that has refunded or is considering doing so), please let me know your reasons.
[b]Anyways...[/b][/i][/h3]
[h3][b]π΅ NEW MUSIC[/b][/h3][list]
[*][b]Wave 1-10:[/b] Oleksandr Stepanov - [i]Light Drum and Bass[/i]
[*][b]Wave 1-10:[/b] KbamWillis - [i]ALCHEMY[/i]
[*][b]Wave 1-10:[/b] Ilya Myagkov - [i]future[/i]
[*][b]Wave 11-20:[/b] Eidunn - [i]Riviera[/i]
[*][b]Wave 11-20:[/b] Evgeny Bardyuzha - [i]Entropy[/i]
[*][b]Wave 11-20:[/b] FASSounds - [i]Techno (Vocal Gaming EDM)[/i]
[*][b]Wave 11-20:[/b] Praz Khanal - [i]Blame Me (UK Drill Music)[/i]
[*][b]Wave 11-20:[/b] Lost Reflection - [i]Distorted Steps[/i] [b](a member of our Discord!)[/b]
[*][b]Wave 21+:[/b] Anomy5 - [i]Neon Night[/i]
[*][b]Wave 21+:[/b] FASSounds - [i]The Fighter[/i]
[*][b]Wave 21+:[/b] BLACKBOX - [i]Human AGI 18[/i]
[*][b]Wave 21+:[/b] BLACKBOX - [i]Drum Drum Drum[/i]
[*][b]Menu:[/b] Timothy Kulig - [i]Artificial Emotions[/i]
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[h3][b]β BALANCE[/b][/h3][list]
[*][b](turret) Fortress:[/b] -50% Range β -40% Range
[*][b](turret) Riptide:[/b] Time added for buffs Riptide recieves when shredding a microbe +4s β +5s.
[*][b](turret) Tank:[/b] [spoiler]Movespeed 10 β 15.[/spoiler]
[*][b](turret) Commander:[/b] [b]NEW MECHANIC:[/b] When [i]not[/i] firing (aka left mouse not held down), projectiles have regular Homing behaviour, but [i]+2000% Homing[/i]!
[*][b](turret) Deadeye:[/b] Cooling Delay 1s β 0.75s.
[*][b](turret) Breach:[/b] Cooling Rate 1s β 0.75s.
[*][b](turret mod) Heat -10% per elimination, Heat Max -15%:[/b] Heat Max -15% β -20%.
[*][b](turret mod) Shield Max +4:[/b] Price 25 β 20.
[*][b](turret mod) +5 Biomass from oversized microbes:[/b] Price 20 β 25.
[*][b](turret mod) Homing +100% to weapons with Homing:[/b] Price 15 β 20.
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[h3][b]π CHANGES[/b][/h3][list]
[*]The description for Brood Mode now mentions that extinction mutations can't occur in it.
[*]You'll now see the name of the currently playing [b]menu[/b] music in the top left of the main menu.
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[h3][b]π¨ FIXES[/b][/h3][list]
[*]"Try a new weapon!" text won't show past the point that it's supposed to if you still have "Beginner Tips" enabled in SETTINGS after the Intro.
[*][b](weapon) CCGT Rail Splitshot:[/b] you'll no longer experience instances of firing a shot and it producing no explosions.
[*]Projectiles with [i]lots[/i] of Homing (especially Hitscan ones) would sometimes "vibrate" around a target instead of point directly at it.
[*]When you have a weapon mod selected and you're ready to replace a weapon mod, hovering over the locations of where mod slots would be IF you had 6 mod slots would make the beforeβafter stats appear, even if you have fewer than 6 weapon mod slots on that mount.
[/list]