[h3][b]βš– BALANCE[/b][/h3][list] [*][b](weapon) Minigun:[/b] Many players [i]still[/i] aren't satisfied with it, so here's what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it's [i]not[/i] just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don't actually spool up, but it's still a great mechanic for this weapon and I don't want to change the name πŸ˜…) [*][b](perk) Glue:[/b] 3s β†’ 5s effect time. [*][b](perk) Saline:[/b] Heat when losing Health while at or below half Health -20% β†’ -25%. [*][b](turret) Hotdog:[/b] Now also has +30% Accuracy. [*][b](mutation) Oversized Microbe Chance +200%:[/b] this is often a total freebie, so it now also increases Oversized Microbe Damage by 4. [/list] [h3][b]πŸ”₯ PERFORMANCE[/b][/h3][list] [*]Tweaked a few things, hopefully a bit better performance for some people… [/list] [h3][b]πŸ”„ CHANGES[/b][/h3][list] [*]Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it's stated elsewhere during the intro experience, but this one is much harder to miss. [*]I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it's 1000 Damage on a [i]single projectile[/i]. [*]Tweaked some beginner SETUP tips. [/list] [h3][b]πŸ”¨ FIXES[/b][/h3][list] [*]I've now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as "999". It was still occuring if you had "Extra Stat Decimals" enabled n SETTINGs. [*][b](turret) Avarice:[/b] It would sometimes continue to drift even while time is stopped. That, and Hitscan weapons would wobble + explosions would continue to grow while time was stopped. [*][b](turret) Fume:[/b] Strange things would (still) occur if you had 0 Heat Max. [*][b](turret) Dragoon:[/b] Weapons with Proximity (anti-air weapons) would seemingly vanish for no reason right before hitting an enemy sometimes. [/list]