Update 4.2.4
Author: Alpherior,
published 3 months ago,
[h3][b]β BALANCE[/b][/h3][list]
[*][b](weapon) Minigun:[/b] Many players [i]still[/i] aren't satisfied with it, so here's what I decided upon: Minigun now spools up over 3s to reach its full Firerate, and its Damage has been adjusted so that, after spooling up, DPS will be 156.25/s instead of 125/s! It will spool down at the same rate that it spools up (so it's [i]not[/i] just like the Turbo perk), and it will always start unspooled at the start of each wave. (P.S. I know that real Miniguns don't actually spool up, but it's still a great mechanic for this weapon and I don't want to change the name π
)
[*][b](perk) Glue:[/b] 3s β 5s effect time.
[*][b](perk) Saline:[/b] Heat when losing Health while at or below half Health -20% β -25%.
[*][b](turret) Hotdog:[/b] Now also has +30% Accuracy.
[*][b](mutation) Oversized Microbe Chance +200%:[/b] this is often a total freebie, so it now also increases Oversized Microbe Damage by 4.
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[h3][b]π₯ PERFORMANCE[/b][/h3][list]
[*]Tweaked a few things, hopefully a bit better performance for some peopleβ¦
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[h3][b]π CHANGES[/b][/h3][list]
[*]Added a text bubble for new players that essentially informs them that the game does not in fact have only 4 weapons (with an explanation of how to combine weapons). Yes, it's stated elsewhere during the intro experience, but this one is much harder to miss.
[*]I state clearly now that the Award requiring a weapon with 1000 Damage can only be achieved if it's 1000 Damage on a [i]single projectile[/i].
[*]Tweaked some beginner SETUP tips.
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[h3][b]π¨ FIXES[/b][/h3][list]
[*]I've now truly, FINALLY, ACTUALLY, fixed the bug where weapon stats on the WEAPONS menu (where you pick a starting weapon) would sometimes display as "999". It was still occuring if you had "Extra Stat Decimals" enabled n SETTINGs.
[*][b](turret) Avarice:[/b] It would sometimes continue to drift even while time is stopped. That, and Hitscan weapons would wobble + explosions would continue to grow while time was stopped.
[*][b](turret) Fume:[/b] Strange things would (still) occur if you had 0 Heat Max.
[*][b](turret) Dragoon:[/b] Weapons with Proximity (anti-air weapons) would seemingly vanish for no reason right before hitting an enemy sometimes.
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