Update 4.2.3
Author: Alpherior,
published 3 months ago,
[h3][b]⚖ BALANCE[/b][/h3][list]
[*][b](perk) Antrifreeze:[/b] Firerate while overheated -50% → -60%. (look, this perk was designed super early in the game's development before it had so many broken setups)
[*][b](turret) Commander:[/b] Homing +200% → +400%, Firerate -50% → -45%, Speed -50% → Speed -45% (the fix that prevented Speed from influencing Homing strength inadvertently nerfed Commander, and people really struggle with Commander regardless).
[*][b](turret) Diesel:[/b] Even if you subvert its limited Fuel struggles, it still doesn't offer a whole lot, so I'm adding a trait: "+40% Damage while below 50% Fuel". This should add an extra layer to Diesel's gameplay experience while decentivizing builds that always keep you at high Fuel.
[*][b](weapon) CCCC Ion Laser:[/b] I'm going to double down on its excess base Range by increasing it from 150% → 175%.
[*][b](weapon) AAGG Heatwave Repeater:[/b] I wasn't keen on how similar this weapon feels to flamethrowers, so I'm changing it to fill the niche of "rapidfire wave weapon":[list]
[*]Accuracy 67.5° → Accuracy 33.75°.
[*]DPS 68/s (+Burn) → 65/s (+Burn).
[*]Damage 5.7 → 8.2.
[*]Knockback 23 → 33.
[*]Firerate 12/s → 8/s.
[*]less squiggly.[/list][/list]
[h3][b]🔄 CHANGES[/b][/h3][list]
[*][b](turret) Jester:[/b] Just... play a Jester run with music enabled.
[*]The "Heat Circle Shadow" (activated via SETTINGS → Accessibility) is more opaque now (which increases visibility).
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[h3][b]🔨 FIXES[/b][/h3][list]
[*][b](turret) Fume, Helios:[/b] Using a setup that has 0 Gas/Charge Max would cause strange, buggy things to occur.
[*][b](turret) Demon:[/b] Its Burn ability would sometimes add 0 Burn Damage to enemies.
[*]I've [i]finally[/i] fixed the bug where microbes would essentially rotate on the y-axis, which makes them appear thinner (or dissappear entirely). This primarily affected microbes with both A & G DNA.
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