[h3][b]🆕 CONTENT[/b][/h3][list] [*][b]New Menu Music:[/b] "Synthesism" by 4NoteClover, from our very own [url=https://discord.gg/mJZy2Hwnhj]Discord[/url]! (might wanna listen closely to this one 😉) [/list] [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](weapons)[/b] Various weapons with "A" in them have had their Accuracy improved (I'm removing A's minor "Accuracy reduction" quality):[list] [*][b]AA Assault Rifle: [/b] Accuracy 25.3° → 22.5°. [*][b]AC Scout Rifle: [/b] Accuracy 12.7° → 11.3°. [*][b]AAA Light Machinegun: [/b] Accuracy 28.5° → 22.5°. [*][b]AAC Burst Rifle: [/b] Accuracy 14.2° → 11.3°. [*][b]AAT Micromissile Repeater: [/b] Accuracy 25.3° → 22.5°. [*][b]ACG Bouncey Ball: [/b] Accuracy 25.3° → 22.5°. [*][b]ACT Anti-Air Cannon: [/b] Accuracy 16.9° → 11.3°. [*][b]AAAA Minigun: [/b] Accuracy 32° → 22.5°. [*][b]AAAC Burst Machinegun: [/b] Accuracy 16° → 11.3°. [*][b]AAAT Micromissile Machinegun: [/b] Accuracy 28.5° → 22.5°. [*][b]AAGT Heatseeker Swarm: [/b] Accuracy 50.6° → 45°. [*][b]AACT Burst Anti-Air Missile: [/b] Accuracy 15.6° → 11.3°. [*][b]AATT Homing Mine Launcher: [/b] Accuracy 25.3° → 22.5°. [*][b]ACGT Four Horsemen: [/b] Accuracy 16.9° → 22.5° (yes, this one lost Accuracy). [*][b]ACTT Anti-Air Torpedo: [/b] Accuracy 16.9° → 12.3°.[/list][/list] [h3][b]⏩ PERFORMANCE[/b][/h3][list] [*]Much less of a performance hit from Area weapons when Damage Numbers is on in SETTINGS. [*]Various minor performance tweaks… And I enabled some multithreading setting in Unity, hard to tell what difference it'll make. [*]Look, I know - the game demands unusually high CPU/GPU utilization for what it is. You can thank my inexperience with Unity for that. I'm working on improvements but, well, it's tough. I'm sorry to the players that can barely run the game - wish I knew what to do to change that. Maybe I'll figure something out eventually though, haven't given up on improving performance. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]The popup on the RESEARCH menu telling you that you can change cursor, crosshair, heat style and barrel light in SETTINGS now goes away when you [i]actually change one of them[/i] as opposed to simply entering SETTINGS after one has been purchased. [*]Area damage numbers are a bit smaller than others now. [*]Damage numbers in general are easier to make out. [*]It's stated on the buttons for purchasing the Funnel perk and Spyglass turret what they are (since it's not really clear considering they're on the "Miscellaneous" page). [*][b](turret) Jester:[/b] No longer immune to Lava Damage. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](turret) Fortress:[/b] I meant to set its Firerate from -30% to -25% last update but forgot - it's set now. [*]Weapon Accuracy in the ARSENAL menu (not the one you see when paused mid-run) was incorrect if your selected mode was Shmup. [*][b](turret) Boomerang:[/b] Fixed Bounce causing projectiles to have less Range (again). [*][b](turret) Boomerang:[/b] Fixed Hitscan weapons having double Range. [*]The "Range +100% to weapons with Bounce" turret mod now also affects Hitscan weapons with Bounce. [*][b](turret) Helios:[/b] Weapons CGT Splitzooka and CGGT Splitter Spitter would sometimes deal no Damage with their projectiles. [*]Burn damage would be much lower if things like flak pellets hit a microbe instead of the main projectile. [*]There would occasionally be a 1-wave delay for Health Max or Shield Max changes to take effect when replacing a turret mod that affected those stats. [/list]