[h3][i]Getting this update out since it fixes a critical exploit.[/i][/h3] [h3][b]🔫 WEAPON CHANGES[/b][/h3][list] [*][b](weapon) GTT Molotov, GGTT Moloflak, GTTT Megatov:[/b] Speed stat modifications were changing how long the Area sticks around for (which was never intended). [*][b](weapon) CGT Splitzooka, CCGT Rail Splitshot:[/b] The un-split projectile can now damage microbes when these weapons have Pierce. [*][b](weapon) AATT Homing Mine Launcher:[/b] The shot initially fired from the turret can now deal damage when this weapon has Pierce or Bounce. [*]Weapons with the Flak trait now produce flak pellets per pierce or bounce. [*][b](weapon) CGGT Splitter Spitter:[/b] Found a mistake in its Damage calculation. Its Damage (which is kinda misleading on the stat card anyways but this is moreso for comparison purposes) has changed from 93 → 62. I'm sure that sounds severe but, let's be real, this weapon is still going to absolutely destroy everything. [/list] [h3][b]⚖ BALANCE[/b][/h3][list] [*][spoiler][b](turret) Guardian:[/b] If you've defeated you-know-who, Guardian gets a permanent +50% Damage bonus against his ethereal form.[/spoiler] [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]The turret you have selected on TURRETS will now be made clear with a green button (which won't react if you try to select your currently-selected turret). [*][b](turret) Jester:[/b] Fixed Jester's description. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*]Fixed various mistakes in perk and mod descriptions for turrets that use Fuel. [*][b](perk) Blossom, Prism:[/b] The interaction between these is now how you'd expect. [*][i]Actually[/i] fixed that Research-related bug I mentioned in last update now… [/list]