Update 3.3.1
Author: Alpherior,
published 4 months ago,
[h3][i]You know how I said last patch that my top priority was that critical "can't equip mod" bug? Well… I've been [b]trying[/b] to solve it… and I still can't figure it out. [b]IF IT IS HAPPENING TO YOU, PLEASE, JOIN THE DISCORD AND LET ME KNOW.[/b] I really need some more people to show me what their run/build looks like (and answer some questions) for me to be able to solve this. Anyways though, did some other stuff:[/i][/h3]
[h3][b]🆕CONTENT[/b][/h3][list]
[*][b]Music:[/b] 2 new tracks from my friend "Dr. Face Doctor": [i]Revenge of the Synth[/i] (wave 1-10) & [i]Break and Return[/i] (menu).
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[h3][b]🔄CHANGES[/b][/h3][list]
[*]There's now a text bubble that appears in the SHOP telling you to try clicking on a weapon's name.
[*]The menu that appears when you click on a weapon name will return you to PAUSE if you opened it while paused.
[*]The background colour of that evolution menu has been changed so it's more clear that it's not just the ARSENAL menu.
[*]One of the ways I dynamically handle performance is by removing the oldest active projectiles based on your current framerate - this is often unsatisfying to players and I certainly wish I didn't have to do this, but I'm working with what I know. The change I'm making is that now it deletes every [i]other[/i] oldest projectile, which will feel a lot better when it occurs. I can tell it's better because it took a very long time while testing this to even be able to notice it was working (for the build I was using at least).
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[h3][b]🔨FIXES[/b][/h3][list]
[*][spoiler]If you've defeated The Abyss and haven't pushed to a wave further than that point, your highest wave in RECORDS will now be accurate.[/spoiler]
[*]If you pick the Mucus Membrane mutation while using a turret that can [spoiler]move[/spoiler], you'll be moved to the center to prevent your turret from getting stuck inside Mucus Membrane.
[*]Stats in the WEAPON menu (where you pick your starting weapon) were being affected by Shmup Mode being selected.
[*]The old shop item icon fade style was still being used on shop items that were disabled because you've filled all slots of that item type (this is when shop item buttons have a faded [i]red[/i] colour).
[*]Microbes can no longer be eliminated via Knockback by pulling them down (ie. with the Magnet perk) to the bottom of the screen rapidly in Shmup Mode.
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