[h3][i]First of all, WELCOME to all the new players that joined today (thanks to [url=https://www.youtube.com/watch?v=1UkPB1g86UQ]Wanderbots' YouTube video[/url])! Genome Guardian is really starting to pick up steam now, so expect lots of cool stuff later! (in other words, this patch seems fairly small, but I'm doing a lot of work on things behind the scenes, including work on the [b]6th game mode, 24 new cosmetics, and lots more[/b])[/i][/h3] [h3][b]CHANGES:[/b][/h3] [list] [*]After Intro Research is complete, your Research value is now rounded up to the nearest 10 (just looks nicer). [*]The Research cost of most "Miscellaneous" items has been reduced. [*]Faded out weapon mods in the shop and in slots were being faded out in a way that made the black part of them almost disappear, making it nearly impossible to make out what the mod is visually, but this won't be a problem anymore. [*]Shop item icons won't be faded out while you're selecting one to banish. [/list] [h3][b]FIXES:[/b][/h3] [list] [*]The research bonus pop-up when completing a Turret Trial was saying "BONUS DAILY" instead of "BONUS TRIAL". [*]Purchasing "Angelic Heat Style" or "Triple Heat Style" with Research was causing strange things to occur on the unlock pop-up. [*]The "highest wave" value in RECORDS now reflects highest wave [i]survived[/i], not reached (and thus now matches what highest wave represents per turret). [*]Wonky Heat Circle behaviour would occur if you had "Crosshair Heat Circle" toggled on in SETTINGS while using a gamepad. [/list] [h3][b]FAN ART:[/b][/h3] [i]By [b]@fisch[/b] in the [url=https://discord.gg/mJZy2Hwnhj]Genome Guardian Discord[/url]![/i] [img]https://clan.cloudflare.steamstatic.com/images//44933391/d87fbe384803ce1289427e7d7720906a3fc0b8a9.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44933391/87d6a9bc2f6c130f7816176c0330ef31eeb5715c.png[/img] [img]https://clan.cloudflare.steamstatic.com/images//44933391/6999040249fe1292d8f3c20edd71986075bd10b7.png[/img]