[h3][i]Last update before the [b]Steam Summer Sale[/b]![/i][/h3] [img]https://clan.cloudflare.steamstatic.com/images//44933391/08feec55c077ace0b42eb5cb0f71619f7dbca35d.png[/img] [h3][b]COSMETICS:[/b][/h3] Since players really appreciated the addition of cosmetics, I've added support for [b]32 more[/b], which will release over time. On that note, here's a few new ones to start: [list] [*]Heart Pattern [*]Detector [*]Dish [*]Blower [*]Fuel [*]Finials [*]Rover [*]Moon [/list] [h3][b]RESEARCH:[/b][/h3] Since the number of things to buy with Research has grown (and will continue to do so), it now seems fit to take a look at how Research is obtained. There could definitely be more Research changes/increases in the future. [list] [*]You always received bonus Research upon victory, but that amount will now scale with what Depth you won at, and there will be a pop-up informing you that you've received it. Here's a before-and-after for victory Research bonus (assuming you've maxed out "Research Rate" in INTRO RESEARCH): [list] [*][b]Surface:[/b] 180 → 0 [*][b]Depth 1:[/b] 180 → 100 [*][b]Depth 2:[/b] 180 → 200 [*][b]Depth 3:[/b] 180 → 300 [*][b]Depth 4:[/b] 180 → 400 [*][b]Depth 5:[/b] 180 → 500 [/list] [*]The above values are doubled for Abyss Mode. [spoiler]if only you knew how to unlock it, eh?[/spoiler] [*]You'll get +1000 Research instead of +500 when you complete a Turret Trial for the first time. This will also be the case for "Daily Dive" if/when that's implemented. [*]Note that these values are [i]on top of[/i] the wave clear bonus you'd get at wave 30, which is +60. [/list] [h3][b]BALANCE:[/b][/h3] [list] [*][b](perk) Pot:[/b] Size +25% → +30%. (this may still seem small, but consider that this is a [i]multiplicative[/i] Size increase - if you have +200% Size from mods on a weapon and this perk equipped, for example, it would actually have [b]+290% Size[/b].) [/list] [h3][b]FIXES:[/b][/h3] [list] [*][b](perk) Amaryllis:[/b] Icon would fade out when something came into contact with you even if you "ignored" the hit. [*][b](perk) Capacitor, Taser:[/b] These would ALWAYS be active if you used these with a weapon that has Burst Fire. They [i]will[/i], however, apply to all 3 shots of the burst! [/list]