[h3][b]CHANGES:[/b][/h3] [list] [*][b](cosmetic) Vent:[/b] This one sucked so now it's "Copter" (helicopter rotor). [*]A handful of other minor changes to cosmetics. [*]Hovering over a shop item currently highlights slots that it can fit into with a green outline - now that outline will be [i]red[/i] if a weapon mod is selected and its colour doesn't match any of the weapon's DNA letters. [*]Also, instead of outlining [i]every[/i] slot, only the one slot that it would actually go into for each mount will be outlined. [*]The "MOD WILL DO NOTHING" warning will be more attention-grabbing (and say something different) if you try to add an incompatible mod to a weapon that can't gain any more DNA letters (in other words, you can't add a DNA letter to make the mod compatible later on). [/list] [h3][b]FIXES:[/b][/h3] [list] [*]Spinning cosmetics would spin [i]violently[/i] on turrets that spin. [*]The "MOD WILL DO NOTHING" warning sometimes wasn't triggering when it should have. [/list]