Update 3.1.1
Author: Alpherior,
published 4 months ago,
[h3][b]BALANCE:[/b][/h3]
[list]
[*][b](perk) Coolant:[/b] Cooling Delay +50% → +100%.
[*][b](perk) Tweezers:[/b] Accuracy +60% → +75%. (Tweezers may still change later).
[*][b](perk) Reactor:[/b] It reduces Health by 2 after each wave, but now it won't be able to reduce Health to 0.
[/list]
[h3][b]CHANGES:[/b][/h3]
[list]
[*]The completion % in CHECKLIST will now always be based on the planned final # of turrets, perks and modes (so that the goalposts don't keep moving with each content addition, and so that "Completion 100%" genuinely means that).
[*]You can dismiss unlock pop-ups much more quickly on the main menu (ex. if you got like 20 "TURRET TRIAL READY" pop-ups when you started the game up).
[*][b](perk) Autoclave:[/b] Now fades out when you're not at 0% Heat.
[/list]
[h3][b]FIXES:[/b][/h3]
[list]
[*][b](perk) Capacitor, Leaf:[/b] Projectiles that already have high Speed would sometimes phase through microbes without hitting them.
[/list]