[h3][b]BALANCE:[/b][/h3] [list] [*][b](perk) Coolant:[/b] Cooling Delay +50% → +100%. [*][b](perk) Tweezers:[/b] Accuracy +60% → +75%. (Tweezers may still change later). [*][b](perk) Reactor:[/b] It reduces Health by 2 after each wave, but now it won't be able to reduce Health to 0. [/list] [h3][b]CHANGES:[/b][/h3] [list] [*]The completion % in CHECKLIST will now always be based on the planned final # of turrets, perks and modes (so that the goalposts don't keep moving with each content addition, and so that "Completion 100%" genuinely means that). [*]You can dismiss unlock pop-ups much more quickly on the main menu (ex. if you got like 20 "TURRET TRIAL READY" pop-ups when you started the game up). [*][b](perk) Autoclave:[/b] Now fades out when you're not at 0% Heat. [/list] [h3][b]FIXES:[/b][/h3] [list] [*][b](perk) Capacitor, Leaf:[/b] Projectiles that already have high Speed would sometimes phase through microbes without hitting them. [/list]