[h1][b]NOTE: If starting the game just showed a blank menu background with nothing on it, that is now FIXED![/b][/h1] [h3][b]BALANCE:[/b][/h3] [list] [*][b](perk) Alpha:[/b] Instead of instakilling you when used on turrets that already have low Health Max, it will round your HP [i]up[/i] to 1 (unless it's a Shield-only build). [*][b](turret) Demon:[/b] Now also comes with a 10% chance to inflict Burn with each shot. [*][b](enemy) CTT Barreola:[/b] Firerate +33%, Offspring Health +100%. [*][b](enemy) CTTT Astereola:[/b] Firerate +33%, Offspring Health +100%. [*][b](enemy) CCTT Craystructor:[/b] Offspring Health +200%. [*][b](enemy) CGTT Freightslimer:[/b] Offspring Speed +100%, Offspring Health +100%. [/list] [h3][b]CHANGES:[/b][/h3] [list] [*]You now see a count of how many times you've used each turret & the highest wave you've achieved with it on the TURRETS menu [b](NOTE: I've only just started tracking highest wave per turret as of this update)[/b]. [*]Hovering over perk icons during gameplay shows their name. [*]Damage numbers are now slightly, randomly offset so that it's easier to tell how many damage numbers are appearing (it would often look like only one appeared when it could be like, 10 overlayed on top of each other). [*]Collision detection now occurs slightly more frequently (extra for Maw) - there will be fewer cases of, for example, a microbe being so fast that it moves through you. [*]Microbe & projectile movement is slightly smoother (you probably won't notice, but they were essentially capped to moving 50 times per second, but now they can move 60 times per second, which is once per frame since the game is locked to 60 FPS). [/list] [h3][b]FIXES:[/b][/h3] [list] [*]The last update made it impossible to push microbes out of the visible area with Knockback in Shmup Mode! [*]Generally buggy behaviour when using Saturn or Psyker with weapons that have Bounce. [*][b](perk) Taser & Capacitor:[/b] Now applies affects child projectiles (ex. explosions/areas), and now starts ready when wave starts. [*][b](turret) Helios:[/b] Would sometimes not apply the Damage/Speed bonus from Charge. [/list]