THE SHMUP TURRET - Update 2.1.0
Author: Alpherior,
published 5 months ago,
[h3][i]Alright, [b]now[/b] the update hiatus begins (assuming there's no urgent bugs in this one) - the next big update (3.0.0) will contain [b]8 new turrets & 19 new perks[/b], but that will release in roughly a month's time. Until then: Sink your teeth into this loaded patch, which [b]replaces the turret you unlock for clearing Depth 5 of Shmup Mode...[/b][/i][/h3]
[h1][b]NEW TURRET:[/b][/h1]
[h2][b]Viper:[/b] [i]"The GALACTIC Guardian!"[/i][/h2]
If you weren't convinced yet that Genome Guardian can feel like a vertical shmup, [b][i]you sure will be now![/i][/b] Each weapon on Viper fires out of different barrels, each with unique modifiers:
[list]
[*][b]Weapon 1:[/b] rapid, accurate, alternating
[*][b]Weapon 2:[/b] angled spread
[*][b]Weapon 3:[/b] side missiles
[*][b]Weapon 4:[/b] damaging exhaust
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/5f414ee6780aa1b7db58b7053ea20df59cb039e8.gif[/img]
[img]https://clan.cloudflare.steamstatic.com/images//44933391/670071168304bb19799419ccb6d2a424d70fa23d.gif[/img]
Viper is also the first turret you can unlock that can [i]move[/i] [spoiler]excluding all the turrets you unlock after finishing the story 😉[/spoiler].
[h3][b]BALANCE:[/b][/h3]
[list]
[*][b](perk) Tweezers:[/b] Chance of -1 Health when a projectile misses 10% → 5%.
[*][b](perk) Hourglass:[/b] Now also increases Knockback.
[*][b](perk) Amber:[/b] Now also increases Knockback.
[*][b](perk) Tire:[/b] Buffed its effectiveness on regular turrets, but now imposes Health Max -50% (because let's face it, Tire gives you an insane advantage).
[/list]
[h3][b]CHANGES:[/b][/h3]
[list]
[*][b](turret) Boombox:[/b] will now be unlocked via 10 Extract mode victories instead (if you already have it, you keep it!).
[*]Adjusted the volume of various sound effects (Did you know there's a sound that plays when you start the last wave before victory? Yeah, it was [i]that quiet[/i]).
[/list]
[h3][b]FIXES:[/b][/h3]
[list]
[*][b](perk) Mushroom:[/b] Won't instakill big purple/white you-know-who anymore (but I'll let it take out an 8th of its Health!)
[*]Shield would sometimes show as negative.
[*]Weapons were getting reduced Range if their Speed was too high.
[*]The recently-introduced weapon Firerate circles would sometimes not appear next to the right weapon.
[*]Weapons with Burst Fire would sometimes build Heat faster if a Firerate buff was received during a wave (which is not what's ever supposed to happen on any weapon).
[/list]