[img]https://clan.cloudflare.steamstatic.com/images//44933391/c33bd6af4098f70710912462d2289f1938baeed7.png[/img] [h3][b]🆕 ENDLESS OVERHAUL[/b][/h3] One of the most consistent pieces of feedback I get is that [b]Endless[/b] was, well, kinda bland. You had no means of getting stronger, and oftentimes it was simply a test of how long you could tolerate the slog while your brain enters auto-pilot mode. [b]Endless has been given a huge make-over:[/b] It's now much more [b]challenging[/b], [b]interesting[/b], and [b]rewarding[/b]: [img]https://clan.cloudflare.steamstatic.com/images//44933391/86eca599c561251ab0165ec58722745e37eb5bff.png[/img] [i]The above can be viewed in-game on the updated [b]Endless[/b] GUIDE page.[/i] That's right - once you enter Endless, you'll be able to [b]replace weapon & turret mods[/b] with mods from the shop. This will give you the chance to further refine and improve upon your build, or undo mistakes you made during your journey to wave 30. There are also [b]40 new mutations[/b] specific to the Endless experience which will seriously test you... [img]https://clan.cloudflare.steamstatic.com/images//44933391/ad292dca10a75ca610f231f25d2be77f0eeac02a.png[/img] [h3][b]WHAT'S COMING NEXT?[/b][/h3][list] The [i]next[/i] big update will be the introduction of [b]turret and perk variants[/b] - many of these will need to be bought with Research. These two major updates will go hand-in-hand, since Endless will be the best means of acquiring Research - you can build up your stores of Research ahead of time by playing now! [h3][b]⚖ BALANCE[/b][/h3][list] [*][b](mutation) -50% microbes, Microbe Health +85%:[/b] Microbe Health +85% → +75%. [*][b](turret) Shuriken: [/b] Various changes. [*][b](weapon) CGT Splitzooka, CCGT Rail Splitshot:[/b] If these don't have Bounce or Pierce, the initial, un-split projectile won't deal Damage. [/list] [h3][b]🔄 CHANGES[/b][/h3][list] [*]Various fixes & additions to the in-game GUIDE. [*]Power-ups will now be triggered when they come into contact with your turret. (it reaching the bottom in Shmup Mode won't count) [*]The bars/pips beside the Shield and Health icons during play will display at most 160 for Shield and at most 400 for Health. [b]The values themselves will not be capped, just the bars/pips.[/b] [*][b](weapon) Bouncewave Repeater:[/b] Sprite has more green on it. [*]The shake / screen-darkening you experience when hit is more noticeable now, and scales better with damage taken and remaining Health. [/list] [h3][b]🔨 FIXES[/b][/h3][list] [*][b](perk) Tape:[/b] Would cause any weapon with projectiles that slowly grow in size as they travel (such as flamethrowers) to always just be tiny. Those same projectiles will now always be at their final size once Sticky triggers, too. [*]Sometimes the hover-over weapon stats card would still be showing after entering the ARSENAL or clicking a weapon's name to see the evolution menu. [*]When using a gamepad, you'll no longer fire off a shot after clicking Ready in the shop, resuming from pause, etc. [*][b](turret) Boomerang:[/b] It could be unlocked by achieving victory at Depth 5 with a AGTT Bubble Blaster that doesn't have Pierce (not that Pierce would do anything on this anyways). [*][b](turret) Jester:[/b] I let many things slide when it comes to [i]the Jester experience[/i], but you'll longer face weird, softlockish consequences when your turret gets destroyed while in the shop but Defibrillator resurrects you. [*][b](turret) Crane, (perk) Shell:[/b] Increasing Health Max during a run is still possible/allowed with these, and works, but it wouldn't show your Health before. [*]If you had saved a turret's cosmetics and then removed them, they would appear again after restarting the game. [*][b](perk) Hammer:[/b] Now affects child projectiles (split projectiles, explosions, areas, etc.). [*]You may have noticed that some sprites for microbes and other things have weird inconsistencies such as gaps where they don't belong or unexplained asymmetry - this has been fixed (had to change a setting when saving .svg files). [*][b](perk) Mirror:[/b] Will no longer deactivate when hit while something else is protecting you from hits. [*][b](weapon) CGTT Bubble Burster:[/b] I broke it last update. [*]Checking or starting a Turret Trial was removing the cosmetics you had set for that turret. [*][b](turret) Riptide:[/b] Will no longer drain Fuel during, uh… "cutscenes"… [*]Things that hurt you when you overheat will only do so once while overheated (such as Helios' reaching full Charge). [*]When the "Skip Shop" toggle first appears, it would sometimes not show the "Auto Heal" toggle when it's activated (of course, this will never occur in Classic Mode though). [/list]