Version 1.1 Update: Added Run button and more!
Author: SmellyFrog,
published 7 months ago,
Hello dear players, I've been receiving feedback about the inclusion of a run button ever since the release, and this update adds that and various other changes!
[b]New features:[/b]
[list]
[*]The Run button: hold it and Froggo will run.
[list]
[*]You can configure it in [config] > [accessibility].
[*]The first option in this tab, "run button", should allow you to choose between the following options:
[olist]
[*]"none": No run button.
[*]"a2": The same as using tongue. This is also the default one.
[*]"a3": For people who want the run button to be separate than other action input.
[*]"auto": Auto-run.
[/olist]
[*]The second option, "double-tap run", should allow you to enable or disable double-tapping as a way to run.
[/list]
[*]You can now return to your last checkpoint by bringing up the pause menu and select "return to checkpoint".
[*]You can now manually save the game by bringing up the pause menu and select "save game" in the overworld. (Note: if you have a save file with a glitched completion percentage (e.g. 97%, 102%...), hitting this should fix it)
[*]Standing in front of a level door in the overworld will now show the level data, including the level name, the gems collected, and your best completion time.
[*]You can now duck by pressing down. (it does nothing)
[/list]
[b]Changes:[/b]
[list]
[*]Health points no longer max out at 3. (Though you still respawn with 3)
[*]Dialogue tile can no longer be interacted by anything other than Froggo's tongue.
[*]That single pillar in "witch's tower" is no longer bouncy.
[*]The third digit of the version number is now displayed in the title screen.
[/list]
I hope this update greatly improves the experience for everyone. If came across any issues with this new version, please let me now so I can help resolve them!