This patch should address the following issues: [olist] [*]In the fourth level (the water level), if you hit the item block with the trigger first and hit the checkpoint afterwards, respawning at that checkpoint would result in a soft lock due to the trigger no longer being available. [*]Some objects on screen "vibrates" ever so slightly by a sub-pixel when the camera is moving. This is due to the on screen coordinate being calculated using int() instead of round() like the tile map and every other objects. [*]Two tiles in the overworld has been assigned the wrong collision type. [/olist]