[b]Fixes[/b] [list] [*]Enemies can still be caught by the tongue after getting knocked out. [*]The horizontal speed of the player was capped whenever a directional button was pressed, which is unintended behavior. The speed cap is now removed. (You can do what you want with that information.) [*]Kicking an enemy underwater sends the player upward, which isn't intended. Now only horizontal speed is applied. [*]When being grabbed by a hand, the sound effect for it didn't play. [/list] [b]Changes[/b] [list] [*]Most controllers will now default to using a hat / D-pad instead of the joystick for the directional input. (Though both of them work by default) [*]Graphic for the D-pad on Switch Pro Controller is changed so the whole D-pad is present. [*]Swinging into the wall / ceiling while being grabbed by a hand will result in the player falling. Now the hand will just promptly bounce away from the wall instead. [*]I took Jim's shell. [img]https://cdn.discordapp.com/attachments/754706890277257236/1224003194917621871/Jim_sheel.png?ex=661be8ce&is=660973ce&hm=a4d0f09be8a62d2aac4ba9726c65b855549f75c8479bc87f4aa47beeb1ad14d0&[/img] [*]Minor tweak to the tileset of the first level. [/list]