Change Notes for v1.1.4
Author: SmellyFrog,
published 7 months ago,
[b]Fixes[/b]
[list]
[*]Enemies can still be caught by the tongue after getting knocked out.
[*]The horizontal speed of the player was capped whenever a directional button was pressed, which is unintended behavior. The speed cap is now removed. (You can do what you want with that information.)
[*]Kicking an enemy underwater sends the player upward, which isn't intended. Now only horizontal speed is applied.
[*]When being grabbed by a hand, the sound effect for it didn't play.
[/list]
[b]Changes[/b]
[list]
[*]Most controllers will now default to using a hat / D-pad instead of the joystick for the directional input. (Though both of them work by default)
[*]Graphic for the D-pad on Switch Pro Controller is changed so the whole D-pad is present.
[*]Swinging into the wall / ceiling while being grabbed by a hand will result in the player falling. Now the hand will just promptly bounce away from the wall instead.
[*]I took Jim's shell. [img]https://cdn.discordapp.com/attachments/754706890277257236/1224003194917621871/Jim_sheel.png?ex=661be8ce&is=660973ce&hm=a4d0f09be8a62d2aac4ba9726c65b855549f75c8479bc87f4aa47beeb1ad14d0&[/img]
[*]Minor tweak to the tileset of the first level.
[/list]