This patch mainly addresses the crashes that can happen from out of memory issue. Due to the way the game handles animated tileset (or tileset in general), the game can use up a lot of memories. While the patch doesn't completely address that, it should hopefully avoid crashes resulting from running out of memory. [b]Additions[/b] [list] [*]A new video option to turn off animated tileset has been added to (config) > (video config) > (animated map) [list] [*]The change is active immediately to the next level the game loads. [*]If a level fails to load due to memory issue, the game would try to load it again with animated map turned off regardless of the player's configuration. [/list][/list][b]Other Fixes[/b] [list] [*]In the first room of the level, "Urchin Tunnel", a tile next to the first urchin was misplaced. This has now been corrected. [/list]