Update 1.3 - Refined enemy / object interactions
Author: SmellyFrog,
published 4 months ago,
This update adds miscellaneous polishes but mainly aims to refine some of the enemy behaviors to make them more intuitive and consistent. Beyond that, not much else is added.
Still no content update but if you want to play an ever so slightly different Froggo's Adventure, feel free to replay it.
[b]Additions[/b][list]
[*]You can now use the mouse cursor to navigate the menus.
[*]Some of the menu options now have tiny icons representing them.
[/list][b]Changes[/b][list]
[*]Collision engine has been tweaked so it's easier to fit into tight gaps or run across them.
[*]Kicking is now slightly easier.
[*]When rolling on an acorn / apple, you can now hit a block from above by simply jumping on it, instead of having to run across the top of it.
[*]The "End of the Venture!" achievement can now be claimed by defeating the final boss again regardless if you had previously completed the game.
[*]During the result screen of a level, tallying completion time has been accelerated.
[*]Respawn mechanics has been tweaked, now enemies will only respawn if it's out of bounds or launched off-screen by the player. Ball objects like acorn or apple now also respawn.
[*]Enemy changes[list]
[*]Blue Jim's look now matches their red counterpart. They also do short hops when idling to better reflect their behavior.
[*]Red ant will now slide before kicking an object.
[*]You can now snatch the acorn / apple from a Lbugg rolling on it.
[*]Lbuggs will jump towards the acorn / apple when trying to hop on them.
[*]Chain grabber objects from Berry Bridge can now be grappled onto.
[*]The final boss waits slightly longer before attack and the blue projectiles from them has been made slower.[/list][*]Level design changes[list]
[*]Text box in the overworld has been updated with a bit more information.
[*]More checkpoints were added to the first level.
[*]The text box from Moody Fruity Woods is now also in Tall Tall Treetops.
[/list][/list][b]Fixes[/b][list]
[*]Ball objects like acorn / apple should now behave more consistently.
[*]Some of the tiles from Tall Tall Treetops were misplaced to have the wrong collision type, which has now been corrected.
[*]Objects were able to respawn in any sub area regardless of their original spawn location.
[*]Grabbo Jaw doesn't bite when Froggo grab onto it.
[*]There was a glitch involving the chain grabber that allows the player to launch themselves forward at a really high speed by simply jumping off the grabber right after the moment they were grabbed, which has finally been fixed.
[*]Jim's rolling speed after being stomped on should now be consistent.
[*]Leaving an underwater door should now lock it from being accessed until the player move away from it or press down.
[/list]