Version 2.0.23 released as stable
Author: Sanqui,
published 1 month ago,
[h1][b]Minor Features[/b][/h1]
[list]
[*]Assemblers circuit allows to choose if items in crafting should be included by read contents.
[*]Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
[*]Nightvision is less orange.
[*]Moved the "Any quality" option into the comparison dropdown.
[*]Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
[*]Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). [url=https://forums.factorio.com/117255]more[/url]
[*]Added an error message when manually trying to launch a rocket to a full space platform.
[*]Changed space platforms to not delete items on the ground when deconstructing them. [url=https://forums.factorio.com/122383]more[/url]
[*]Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.
[/list]
[h1][b]Optimizations[/b][/h1]
[list]
[*]Improved asteroid chunk creation and movement performance.
[*]Improved chart overlay performance in several cases.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that undo tooltips could show the wrong surface. [url=https://forums.factorio.com/122364]more[/url]
[*]Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. [url=https://forums.factorio.com/122379]more[/url]
[*]Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
[*]Fixed selector combinator using the old quality dropdown UI.
[*]Fixed a desync when holding blueprints with spidertrons. [url=https://forums.factorio.com/121954]more[/url]
[*]Fixed "option" key name on macOS. [url=https://forums.factorio.com/109696]more[/url]
[*]Fixed modifier key order on macOS.
[*]Fixed that reaching inventory transfer limit didn't cancel additional item requests. [url=https://forums.factorio.com/121746]more[/url]
[*]Fixed performance issue when long transport line sequence is remerging while having active belt reader. [url=https://forums.factorio.com/122454]more[/url]
[*]Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled [url=https://forums.factorio.com/121106]more[/url]
[*]Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. [url=https://forums.factorio.com/122101]more[/url]
[*]Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. [url=https://forums.factorio.com/122416]more[/url]
[*]Fixed drawing of quality conditions in entity/blueprint preview in GUI. [url=https://forums.factorio.com/117030]more[/url]
[*]Fixed screenshot command crash when passing zoom of 0. [url=https://forums.factorio.com/122591]more[/url]
[*]Fixed it was not possible to copy settings between artillery wagons. [url=https://forums.factorio.com/122595]more[/url]
[*]Fixed another script issue in orbital logistics tips. [url=https://forums.factorio.com/122042]more[/url]
[*]Fixed that undoing a module upgrade didn't update the GUI. [url=https://forums.factorio.com/119343]more[/url]
[*]Fixed missing technology dependencies in quality technologies when playing base+quality. [url=https://forums.factorio.com/122588]more[/url]
[*]Fixed stack inserter would start dropping partial held stack when waking up by control behavior. [url=https://forums.factorio.com/122439]more[/url]
[*]Fixed an issue with obtaining achievements after loading a save file in some cases. [url=https://forums.factorio.com/121934]more[/url]
[*]Fixed construction robots not delivering items to an entity marked for upgrade. [url=https://forums.factorio.com/121181]more[/url]
[*]Fixed rocket silos requesting more items than their inventory size. [url=https://forums.factorio.com/120671]more[/url]
[*]Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. [url=https://forums.factorio.com/122330]more[/url]
[*]Fixed a crash when interacting with ghost tanks in some scenarios. [url=https://forums.factorio.com/122613]more[/url]
[*]Fixed persistent working sounds remaining silent after fading out on pause. [url=https://forums.factorio.com/122809]more[/url]
[*]Fixed that you could exit the rocket while landing on space platforms. [url=https://forums.factorio.com/117064]more[/url]
[*]Fixed a crash when your inventory was full and robots were trying to store items in your inventory. [url=https://forums.factorio.com/118550]more[/url]
[*]Fixed that infinite item resources would not produce if the yield went below 100%. [url=https://forums.factorio.com/118214]more[/url]
[*]Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. [url=https://forums.factorio.com/122895]more[/url]
[*]Fixed cargo pod didn't have transparent background when landing on Fulgora. [url=https://forums.factorio.com/121059]more[/url]
[*]Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. [url=https://forums.factorio.com/122625]more[/url]
[*]Fixed surface list being too tall when loading into a game in remote view. [url=https://forums.factorio.com/122743]more[/url]
[*]Fixed generic interrupt logic not replacing station names in wait conditions. [url=https://forums.factorio.com/122519]more[/url]
[*]Fixed that modded custom cameras would always show fog of war. [url=https://forums.factorio.com/122994]more[/url]
[*]Fixed a crash when pinning resource patch results that had been fully mined. [url=https://forums.factorio.com/122985]more[/url]
[*]Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. [url=https://forums.factorio.com/121552]more[/url]
[*]Fixed that the display panel would lose its settings when fast-replaced. [url=https://forums.factorio.com/120967]more[/url]
[*]Fixed that the bonus GUI did not show recyclers benefiting from belt stack size research. [url=https://forums.factorio.com/123002]more[/url]
[*]Fixed that space platforms could get stuck waiting for rockets which became frozen. [url=https://forums.factorio.com/122562]more[/url]
[*]Fixed spidertron inventory sort interfering with item pickup requests. [url=https://forums.factorio.com/120760]more[/url]
[*]Fixed problems with incorrect setting of allowTipActivationFlag. [url=https://forums.factorio.com/122826]more[/url]
[*]Fixed robots attempting to enter a roboport which had all slots reserved for robots of a different type. [url=https://forums.factorio.com/122854]more[/url]
[*]Fixed trains and logistics map views would not preserve their settings. [url=https://forums.factorio.com/118972]more[/url]
[*]Fixed the tips and tricks window on small screens.
[*]Fixed on screen keyboard appearing when some tips and tricks were shown. [url=https://forums.factorio.com/122243]more[/url]
[*]Fixed renaming all trains stops wouldn't rename the stops in wait conditions or interrupts. [url=https://forums.factorio.com/123084]more[/url]
[*]Fixed that slow-moving asteroid chunks didn't collide with space platform tiles. [url=https://forums.factorio.com/117668]more[/url]
[*]Fixed a crash when the game tried to unlock Steam achievements in minimal mode.
[*]Fixed a crash when trying to open tips and tricks from chat. [url=https://forums.factorio.com/122965]more[/url]
[*]Fixed that cancelling entity upgrade didn't remove invalid requests. [url=https://forums.factorio.com/121242]more[/url]
[*]Fixed choppy fog animation in saves with 300+ hours of play time. [url=https://forums.factorio.com/122825]more[/url]
[*]Fixed a consistency issue when script inserts items at the back of a stopped transport belt. [url=https://forums.factorio.com/123110]more[/url]
[*]Fixed requested robots failing to cross a gap in the network. [url=https://forums.factorio.com/119354]more[/url]
[*]Fixed that space platform included thrusters marked for deconstruction in "can produce enough thrust" calculation. [url=https://forums.factorio.com/123102]more[/url]
[*]Fixed death messages for players with no username. [url=https://forums.factorio.com/123164]more[/url]
[*]Fixed stack inserters would not drop held items if they became incompatible due to filter change.
[*]Fixed Quick Panel Panels tab missing next/previous page labels. [url=https://forums.factorio.com/118379]more[/url]
[*]Fixed a crash when opening assembling machines with a fixed recipe in latency. [url=https://forums.factorio.com/123098]more[/url]
[*][space-age] Fixed that some recipes could not be crafted by god controller. [url=https://forums.factorio.com/119972]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Corpses used by entities with health automatically use the collision box of the parent entity. [url=https://forums.factorio.com/118718]more[/url]
[*]Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntityPrototype::auto_setup_collision_box read.
[*]Events::on_cargo_pod_finished_ascending Lua event added.
[*]'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
[*]removed property 'player_index' from Events::on_rocket_launched data.
[*]Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
[*]Changed all instances of get_item_count to support quality.
[*]Changed LuaPlayer::get_quick_bar_slot to include quality.
[*]Changed LuaEquipmentGrid::get_contents() to include quality.
[*]Changed LuaEquipmentGrid::count() to support quality.
[*]Changed LuaEntity::storage_filter read to include quality.
[*]Added quality to selected_prototype during custom input events.
[*]Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.
[/list]