[h1][b]Changes[/b][/h1] [list] [*]Significantly reduced the intensity of the red screen flash when the player character takes damage. [*]Changed fish so they won't swim into inactive chunks. [url=https://forums.factorio.com/102295]more[/url] [*]Changed slowdown capsule and posion capsule icons to be matching in size. [url=https://forums.factorio.com/85558]more[/url] [*]Added email authentication to login GUIs. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Fixed that overwriting ItemRequestProxy item requests wasn't working properly in some cases when the same item was already requested. [url=https://forums.factorio.com/102022]more[/url] [*]Fixed that loading a mod with a corrupted image file would crash the whole game on Linux. [url=https://forums.factorio.com/102067]more[/url] [*]Fixed a crash with ghost overbuilding and script interactions. [url=https://forums.factorio.com/102136]more[/url] [*]Fixed that infinite technologies didn't respect ignore_tech_cost_multiplier. [url=https://forums.factorio.com/102179]more[/url] [*]Fixed that LuaEntity::belt_neighbours didn't work on ghosts. [url=https://forums.factorio.com/102178]more[/url] [*]Fixed an issue with item-with-inventory extending inventories and quickbars. [url=https://forums.factorio.com/102095]more[/url] [*]Fixed that a train stop helper would not draw when hovering inserters next to rails that were not straight connected to a train stop. [url=https://forums.factorio.com/101954]more[/url] [*]Fixed a crash when fast replacing electric pole marked to be deconstructed when there is another ghost pole on top of it. [url=https://forums.factorio.com/101536]more[/url] [*]Fixed a crash when creating a blueprint with connected electric pole while it has an upgrade target set to not electric pole. [url=https://forums.factorio.com/101375]more[/url] [*]Removed a NaN check when loading map. [url=https://forums.factorio.com/102198]more[/url] [*]Fixed a screenshot for save file preview would not account for a force of a player. [url=https://forums.factorio.com/102090]more[/url] [*]Removed duplicated frame in grenade and cluster grenade animation. [url=https://forums.factorio.com/102060]more[/url] [*]Fixed a map loading issue when changing mod dependencies and nothing else. [url=https://forums.factorio.com/102253]more[/url] [*]Fixed a crash when trying to perform some actions while in multiplayer. [url=https://forums.factorio.com/101609]more[/url] [*]Fixed rotating entities with non-symetric bounding boxes didn't work correctly. [url=https://forums.factorio.com/101611]more[/url] [*]Fixed that already built pipes to ground could show removal indicators for pipes they are bridging when selected. [*]Fixed the runtime multiplayer settings GUI wouldn't fit on screen. [url=https://forums.factorio.com/102272]more[/url] [*]Fixed that inserters could be flipped in some cases when they weren't supposed to allow it. [url=https://forums.factorio.com/102294]more[/url] [*]Fixed that cliff deconstruction wasn't issued when the corrected cliff collision box overlapped with ghost entities. [url=https://forums.factorio.com/66400]more[/url] [*]Quickbar shortcuts to items in blueprint books can be used again. [url=https://forums.factorio.com/102322]more[/url] [*]Fixed grenade shadows. [*]Fixed it was possible to put blueprint book indirectly into itself [url=https://forums.factorio.com/102337]more[/url] [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added on_research_cancelled. [*]Added on_player_reverse_selected_area. [/list]