[h1][b]Changes[/b][/h1] [list] [*]Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). [url=http://forums.factorio.com/71901]more[/url] [*]Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections. [*]Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json. [/list] [h1][b]Bugfixes[/b][/h1] [list] [*]Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. [url=http://forums.factorio.com/100149]more[/url] [*]Fixed flamethrower turrets not reporting the correct damage bonuses [*]Fixed gun turret tooltips showing the ammo in the middle of the other stats [*]Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo [*]Fixed drawing wall filler when hovering mouse over ghosts. [url=https://forums.factorio.com/100243]more[/url] [*]Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. [url=https://forums.factorio.com/100220]more[/url] [*]Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. [url=https://forums.factorio.com/100221]more[/url] [*]Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building. [*]Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. [url=https://forums.factorio.com/100288]more[/url] [*]Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. [url=https://forums.factorio.com/100282]more[/url] [*]Fixed a crash when using 0-length debug names in Lua bytecode. [url=https://forums.factorio.com/100321]more[/url] [*]Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. [url=https://forums.factorio.com/100394]more[/url] [*]Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. [url=https://forums.factorio.com/100122]more[/url] [*]Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force. [*]Fixed a crash when setting inserters to require no power when rotating/extending. [url=https://forums.factorio.com/100407]more[/url] [*]Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. [url=https://forums.factorio.com/100495]more[/url] [*]Added migration for saves with inserters that have NaN hand height or hand length. [/list] [h1][b]Modding[/b][/h1] [list] [*]Added TurretPrototype::energy_glow_animation_flicker_strength. [*]Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant. [*]Sub items are now removed from items used in hand-crafting. [/list] [h1][b]Scripting[/b][/h1] [list] [*]Added LuaEntity::connected_rail_direction read. [*]Added TrainScheduleRecord::rail_direction. [*]Added LuaGuiElement::swap_children(). [/list]