Version 1.1.57 released as stable
Author: Sanqui,
published 2 years ago,
Changelog from version 1.1.54 to 1.1.57
[h1][b]Minor Features[/b][/h1]
[list]
[*]The multiplayer games browser can now filter games that are hosted on dedicated servers.
[/list]
[h1][b]Gui[/b][/h1]
[list]
[*]Some GUI fixes and improvements for screen resolutions under 1920x1080
[*]Set the default GUI scale on the Steam Deck to 100%
[/list]
[h1][b]Optimizations[/b][/h1]
[list]
[*]Improved overall performance by 5-10% when fully zoomed out.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed west variation of Boiler and Heat exchanger graphics. [url=https://forums.factorio.com/100790]more[/url]
[*]Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
[*]Fixed a crash when script tries to connect rolling stock during rolling stock destruction. [url=https://forums.factorio.com/101404]more[/url]
[*]Fixed LuaTransportLine::output_lines on a splitter's output transport line would incorrectly consider it an input transport line of that splitter. [url=https://forums.factorio.com/101435]more[/url]
[*]Fixed LuaTransportLine::input_lines would not return both input lines of a splitter.
[*]Fixed that when train was created, a wrong end could be selected as a front when rolling stock at expected trains front was facing backward.
[*]Fixed that it was possible to specify artillery-projectile as a place_result of an item. [url=https://forums.factorio.com/101448]more[/url]
[*]Fixed unnecessary disk writes when showing background simulations. [url=https://forums.factorio.com/101468]more[/url]
[*]Fixed that sometimes the host would not have admin rights when hosting a multiplayer game from a save.
[*]Fixed LuaSurface::find_tiles_filtered would not cover bottom right tile.
[*]Fixed that too many open RCON connections would crash the game. There is now a limit of maximum of 128 simultaneous RCON connections. [url=https://forums.factorio.com/101522]more[/url]
[*]Fixed a crash related to modded trains that could change travel direction due to air friction computation. [url=https://forums.factorio.com/101320]more[/url]
[*]Fixed energy consumers would get too much energy when supplied through multiple electric networks. [url=https://forums.factorio.com/101515]more[/url]
[*]Fixed a crash due to LuaLogisticCell not being invalidated when owner entity is being deleted. [url=https://forums.factorio.com/101550]more[/url]
[*]Fixed that non-lamp entities could be given the 'lamp' electric usage priority which would crash the game. [url=https://forums.factorio.com/101545]more[/url]
[*]Fixed locomotive placement would snap to wrong train stop when there are multiple stops available. [url=https://forums.factorio.com/101575]more[/url]
[*]Fixed that the whitelist button was enabled in the /config GUI. [url=https://forums.factorio.com/101230]more[/url]
[*]Fixed searching for items in controller gui would not highlight item stacks in the trash slots. [url=https://forums.factorio.com/101490]more[/url]
[*]Fixed that building underground belt ghosts with smart belt building would crash if ghosts are immediately revived by script. [url=https://forums.factorio.com/100619]more[/url]
[*]Fixed very high deconstruction_time_to_live value would lead to deconstruction orders expiring too soon. [url=https://forums.factorio.com/101605]more[/url]
[*]Fixed that a multiplayer client could desync several times in a row, making the server save the map for desync report multiple times.
[*]Fixed that crafting recipes with products exceeding their stack limit would produce only a single full stack when crafting by hand. [url=https://forums.factorio.com/101614]more[/url]
[*]Fixed tips and tricks GUI staying open when changing controllers, and not being able to close it afterwards. [url=https://forums.factorio.com/100508]more[/url]
[*]Fixed PvP config for health bonus didn't apply correctly.
[*]Fixed that if the game couldn't connect to a server due to corrupted data, it wouldn't show any error to the user. [url=https://forums.factorio.com/101654]more[/url]
[*]Fixed that the Steam version wouldn't start on Linux and OSX.
[*]Fixed poison cloud sound fade out.
[*]Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed. [url=https://forums.factorio.com/101689]more[/url]
[*]Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others. [url=https://forums.factorio.com/101660]more[/url]
[*]Fixed idle machines without idle sound counting towards the max_sounds_per_type limit. [url=https://forums.factorio.com/80745]more[/url]
[*]Fixed that changing the force of artillery wagons didn't work. [url=https://forums.factorio.com/101731]more[/url]
[*]Fixed a crash when using non-rectangular equipment. [url=https://forums.factorio.com/101778]more[/url]
[*]Fixed a crash when building underground belt or pipe ghosts over belts/pipes of other forces. [url=https://forums.factorio.com/101776]more[/url]
[*]Fixed character corpse armor variations being inconsistent with character armor variations. [url=https://forums.factorio.com/101781]more[/url]
[*]Fixed a consistency issue if a Lua event handler cancelled deconstruction of an entity that was marked for deconstruction as a result of fast-replace. [url=https://forums.factorio.com/100775]more[/url]
[*]Fixed that some error messages wouldn't be translated. [url=https://forums.factorio.com/101815]more[/url]
[*]Fixed that biters might remain inactive when they should be activated. [url=https://forums.factorio.com/99989]more[/url]
[*]Fixed that units could teleport through cliffs if they bunched up close together. [url=https://forums.factorio.com/101834]more[/url]
[*]Fixed that setting LuaGuiElement::zoom to 0 would crash the game. [url=https://forums.factorio.com/101841]more[/url]
[*]Fixed a crash when changing mod options while the cursor hovers the "Back" button. [url=https://forums.factorio.com/101814]more[/url]
[*]Fixed a crash due to recursive chain signal update. [url=https://forums.factorio.com/101806]more[/url]
[*]Fixed that if a non-attack distraction command failed, it would raise the on_ai_command_completed event repeatedly. [url=https://forums.factorio.com/101870]more[/url]
[*]Fixed that opening web links in the Linux Steam build of the game could take unreasonably long. [url=https://forums.factorio.com/101339]more[/url]
[*]Fixed that logistic requests, item filters and similar could be set to the copy-paste tool when clicking the slot while holding that item. [url=https://forums.factorio.com/101861]more[/url]
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added 'is_military_target' filter to the options for LuaSurface::find_entities_filtered.
[*]Added LuaFluidBox::get_fluid_system_id() method.
[*]Added LuaItemPrototype::reverse_* read for selection tool.
[*]Added LuaEntity::radar_scan_progress read.
[*]Added LuaEntityPrototype::logistic_parameters read.
[*]Added LuaEntityPrototype::heat_buffer_prototype read.
[*]Added LuaHeatEnergySourcePrototype::heat_buffer_prototype read.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added LocomotivePrototype::max_snap_to_train_stop_distance.
[*]Added AutoplaceControl::can_be_disabled.
[/list]