Version 1.1.61 released as stable
Author: Sanqui,
published 2 years ago,
Changelog for versions 1.1.60 and 1.1.61
[h1][b]Changes[/b][/h1]
[list]
[*]The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
[*]When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.
[/list]
[h1][b]Optimizations[/b][/h1]
[list]
[*]Improved game startup time when using mods.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that item requests didn't subtract items picked up from ground when reviving ghosts. [url=https://forums.factorio.com/102329]more[/url]
[*]Fixed burner inserter would not fuel itself when drop target was full. [url=https://forums.factorio.com/102449]more[/url]
[*]Fixed that inserters would report status other than "Waiting for space in destination" in certain cases. (https://forums.factorio.com/102225, https://forums.factorio.com/65351)
[*]Fixed that Lua collision mask util didn't check for tile prototypes. [url=https://forums.factorio.com/102474]more[/url]
[*]Fixed that map pings would always round up the pinged location. [url=https://forums.factorio.com/102533]more[/url]
[*]Fixed that replays would always say mods didn't match. [url=https://forums.factorio.com/102526]more[/url]
[*]Fixed that canceling syncing mods with a save would exit the GUI.
[*]Fixed that canceling syncing mods with a save through escape would leave the partially downloaded mods.
[*]Fixed that the circular dependency error doesn't list all mods. [url=https://forums.factorio.com/102430]more[/url]
[*]Fixed a deadlock on loss of ConnectionAcceptOrDeny message. [url=https://forums.factorio.com/97596]more[/url]
[*]Fixed a desync when fast-replacing burner generators.
[*]Fixed server getting stuck at "Saving the map for player" for 20 seconds sometimes if a client disconnects shortly after connecting.
[*]Fixed server getting stuck at "Saving the map for player" forever in some rare situations.
[*]Fixed highlight box on curved-rail would not render selection box correctly. [url=https://forums.factorio.com/102601]more[/url]
[*]Fixed heavy-mode when character dies in multiplayer. [url=https://forums.factorio.com/102624]more[/url]
[*]Fixed that the "run forest, run" achievement could be unlocked by shooting trees instead of running them over. [url=https://forums.factorio.com/102623]more[/url]
[*]Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost. [url=https://forums.factorio.com/102630]more[/url]
[*]Fixed recipe highlights in the assembling machine GUI. [url=https://forums.factorio.com/102612]more[/url]
[*]Fixed an issue with the prototype explorer GUI and guns. [url=https://forums.factorio.com/102658]more[/url]
[*]Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode [url=https://forums.factorio.com/102655]more[/url]
[*]Fixed a crash when defining a fluid stream prototype with zero particles. [url=https://forums.factorio.com/102679]more[/url]
[*]Fixed a GUI layering issue related to some error messages. [url=https://forums.factorio.com/102569]more[/url]
[*]Fixed not being able to open blueprint books in books through the quickbar. [url=https://forums.factorio.com/102681]more[/url]
[*]Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles. [url=https://forums.factorio.com/102706]more[/url]
[*]Fixed that pump that cannot interact with fluid wagons would crash on save after position change. [url=https://forums.factorio.com/102643]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]The mod settings GUI will now show the 'tooltip' icon for any settings that have tooltips.
[*]Added a reset button to each mod setting in the mod settings GUI.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntityPrototype::height, torso_rotation_speed, automatic_weapon_cycling, chain_shooting_cooldown_modifier, chunk_exploration_radius reads.
[*]Added LuaEntityPrototype::animation_speed_coefficient.
[*]Added LuaEntityPrototype::manual_range_modifier.
[*]Added LuaEntityPrototype::dying_speed read.
[*]Added sample_index parameter to LuaFlowStatistics::get_flow_count().
[*]Added LuaControl::crafting_queue_progress write.
[*]Added LuaTile::tile_ghost.
[*]Added 'to_be_deconstructed', and 'has_tile_ghost' filters to the options for LuaSurface::find_tiles_filtered.
[*]Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
[*]Collision-mask prototype filters for Entity, Tile and Decorative now support a 'contains-any' and 'contains-all' modes.
[/list]