Version 1.1.48 released as stable
Author: posila87,
published 3 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Added tip about power pole coverage when drag-building.
[*]Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
[*]Fixed LuaGameScript::save_atlas() function would crash the headless server. [url=https://forums.factorio.com/100629]more[/url]
[*]Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances [url=https://forums.factorio.com/100242]more[/url]
[*]Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. [url=https://forums.factorio.com/100370]more[/url]
[*]Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. [url=https://forums.factorio.com/100663]more[/url]
[*]Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
[*]Fixed cloning linked-container would clear its inventory.
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
[*]Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
[*]Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added LuaEntityPrototype::inserter_stack_size_bonus read.
[*]Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
[*]Added LuaStyle::bar_width read/write.
[*]Added LuaPlayer::show_on_map read/write.
[*]Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.
[/list]