Version 1.1.50 released
Author: Sanqui,
published 2 years ago,
[h1][b]Minor Features[/b][/h1]
[list]
[*]The permissions list in the permissions GUI can now be localised.
[*]Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed that biters could get stuck trying to attack an entity they were standing on. [url=https://forums.factorio.com/100269]more[/url]
[*]Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. [url=https://forums.factorio.com/100388]more[/url]
[*]Fixed a crash related to units and mod events. [url=https://forums.factorio.com/100947]more[/url]
[*]Fixed ghost entities of other forces being considered valid drop targets. [url=https://forums.factorio.com/100880]more[/url]
[*]Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. [url=https://forums.factorio.com/100922]more[/url]
[*]Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
[*]Fixed gate cloning related to opened state. [url=https://forums.factorio.com/100862]more[/url]
[*]Fixed that on_game_created_from_scenario event didn't fire after pressing "Save and Play" from map editor. [url=https://forums.factorio.com/100624]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true - checks for collisions with entities before building or unearthing the tile.
[*]Removed ReactorPrototype::neighbour_collision_increase.
[/list]