Version 1.1.49 released as stable
Author: posila87,
published 2 years ago,
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed transport belts picking up items on ground when rotated. [url=https://forums.factorio.com/100693]more[/url]
[*]Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. [url=https://forums.factorio.com/100785]more[/url]
[*]Fixed main menu track playing only once. [url=https://forums.factorio.com/100787]more[/url]
[*]Fixed that units could get stuck close to their goal. [url=https://forums.factorio.com/100348]more[/url]
[*]Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. [url=https://forums.factorio.com/100789]more[/url]
[*]Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. [url=https://forums.factorio.com/57490]more[/url]
[*]Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. [url=https://forums.factorio.com/100815]more[/url]
[*]Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
[*]LuaObject::isluaobject now returns true instead of a magic string.
[*]Clarified LuaGameScript::finished. [url=https://forums.factorio.com/99764]more[/url]
[*]Added LuaGameScript::finished_but_continuing read.
[*]Added LuaGameScript::reset_game_state() method.
[*]Implemented new website for Lua API documentation.
[/list]