Version 2.0.20 released as stable
Author: Sanqui,
published 1 week ago,
[h1][b]Minor Features[/b][/h1]
[list]
[*]Search is now case and accent insensitive for all official languages.
[*]Added debug option 'always-show-lightning-protection'.
[*]Added gamepad stick sensitivity setting for map movement.
[*]Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*][space-age] Changed tree seed default import location to Nauvis. [url=https://forums.factorio.com/119272]more[/url]
[*]Fluid mixing will prefer the fluid with more volume and discard the other.
[*]Updated SDL to version 2.30.9.
[*][space-age] Gleba evolution is smoother and more gradual.
[*][space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
[*][space-age] Stomper pentapod vision range is reduced from 40 to 30.
[*][space-age] Medium and big wriggler pentapod health is increased.
[*][space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
[*][space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. [url=https://forums.factorio.com/120270]more[/url]
[*]Added inserter stack size override to be parametrised by blueprint. [url=https://forums.factorio.com/118635]more[/url]
[*]Added Vulcanus 8 music track.
[*]Allowed negative multiplier of logistic (and constant combinator) groups. [url=https://forums.factorio.com/118684]more[/url]
[*]Updated shortcut icons and increased their size to 56px.
[*][space-age] Container sizes increase with quality.
[*]Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
[*]Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
[*][space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. [url=https://forums.factorio.com/121011]more[/url]
[*][space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
[*][space-age] Default quality cycling shortcut simplified to alt+scroll.
[*][space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. [url=https://forums.factorio.com/121358]more[/url]
[*]Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed a freeze when setting logistic/construction robots to active=false through script. [url=https://forums.factorio.com/119911]more[/url]
[*]Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. [url=https://forums.factorio.com/119848]more[/url]
[*]Fixed rendering of glowing items on belts would not be batched properly. [url=https://forums.factorio.com/118863]more[/url]
[*]Fixed a crash when reading LuaEntity::robot_order_queue. [url=https://forums.factorio.com/119764]more[/url]
[*]Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. [url=https://forums.factorio.com/119979]more[/url]
[*]Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. [url=https://forums.factorio.com/116746]more[/url]
[*]Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. [url=https://forums.factorio.com/119631]more[/url]
[*]Fixed a crash when space platforms are destroyed while specific entity GUIs are open. [url=https://forums.factorio.com/119136]more[/url]
[*]Fixed undoing a copy-settings could void assembler contents. [url=https://forums.factorio.com/119554]more[/url]
[*]Fixed tips not appearing in tutorials. [url=https://forums.factorio.com/117463]more[/url]
[*]Fixed wrong times symbol in a logistic request tooltip. [url=https://forums.factorio.com/120014]more[/url]
[*]Fixed that using pipette on GUI items did not consistently copy the quality. [url=https://forums.factorio.com/119201]more[/url]
[*]Fixed that using pipette on tile items in GUI always selected normal quality. [url=https://forums.factorio.com/116952]more[/url]
[*]Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
[*]Fixed visualisation issue around cursor attractor range enveloping an existing attractor [url=https://forums.factorio.com/119514]more[/url]
[*]Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
[*]Fixed stations getting skipped when using the 'Destination full' condition for interrupts. [url=https://forums.factorio.com/115988]more[/url]
[*]Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
[*]Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. [url=https://forums.factorio.com/117145]more[/url]
[*]Fixed that changing viewed surface would not abort wire drag. [url=https://forums.factorio.com/119456]more[/url]
[*]Fixed non-chart sprites sometimes being drawn into chart. [url=https://forums.factorio.com/118486]more[/url]
[*]Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. [url=https://forums.factorio.com/119912]more[/url]
[*]Fixed a crash when changing tiles causes entities to die. [url=https://forums.factorio.com/120091]more[/url]
[*]Fixed that a music track could play on a wrong surface. [url=https://forums.factorio.com/119409]more[/url]
[*]Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
[*]Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
[*]Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. [url=https://forums.factorio.com/119791]more[/url]
[*]Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings [url=https://forums.factorio.com/119473]more[/url]
[*]Fixed a performance issue in the manage-mods GUI. [url=https://forums.factorio.com/120032]more[/url]
[*]Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. [url=https://forums.factorio.com/120101]more[/url]
[*]Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. [url=https://forums.factorio.com/118606]more[/url]
[*]Fixed that LuaEntity::mirroring write did not work for ghosts. [url=https://forums.factorio.com/117633]more[/url]
[*]Fixed sounds of items inserted by robots being too loud. [url=https://forums.factorio.com/117780]more[/url]
[*]Fixed the Trash unrequested checkbox showing in chests which have no trash slots. [url=https://forums.factorio.com/116985]more[/url]
[*]Fixed a crash when switching audio devices when there were none initially.
[*]Fixed pin text rich text icon quality punching through GUIs. [url=https://forums.factorio.com/117647]more[/url]
[*]Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. [url=https://forums.factorio.com/111178]more[/url]
[*]Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. [url=https://forums.factorio.com/119550]more[/url]
[*]Fixed that heating towers couldn't consume items fast enough if the fuel value was low. [url=https://forums.factorio.com/120114]more[/url]
[*]Fixed a consistency issue when deconstructing the last roboport in a logistic network. [url=https://forums.factorio.com/119973]more[/url]
[*]Fixed fog was clipping through agricultural tower. [url=https://forums.factorio.com/116678]more[/url]
[*]Fixed that killed and rebuilt power switches would get stuck in the inoperable state. [url=https://forums.factorio.com/119732]more[/url]
[*]Fixed a performance issue with large inventory GUIs. [url=https://forums.factorio.com/120212]more[/url]
[*]Fixed that infinity chests didn't show hidden items. [url=https://forums.factorio.com/118813]more[/url]
[*]Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. [url=https://forums.factorio.com/118080]more[/url]
[*]Fixed that science pack descriptions in Factoriopedia didn't make any sense. [url=https://forums.factorio.com/116958]more[/url]
[*]Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. [url=https://forums.factorio.com/118761]more[/url]
[*]Fixed artillery wagon gun barrel was rendered under elevated rail fence.
[*]Fixed drawing linked fluidbox connections when they should be hidden.
[*]Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. [url=https://forums.factorio.com/119836]more[/url]
[*]Fixed that blueprints could be grabbed while having a ghost item in the cursor. [url=https://forums.factorio.com/118524]more[/url]
[*]Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. [url=https://forums.factorio.com/120108]more[/url]
[*]Fixed maximum request limit (autotrash threshold) not accepting math expressions. [url=https://forums.factorio.com/117887]more[/url]
[*]Fixed equipment requests not being cleared when the grid didn't have enough space. [url=https://forums.factorio.com/117509]more[/url]
[*]Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. [url=https://forums.factorio.com/118456]more[/url]
[*]Fixed turbo splitter was missing description. [url=https://forums.factorio.com/120236]more[/url]
[*]Fixed that the game would get into an invalid state if the backers.json file was manually edited in some ways. [url=https://forums.factorio.com/120176]more[/url]
[*]Fixed a crash with lightning when setting time to damage to 0 through mods. [url=https://forums.factorio.com/120474]more[/url]
[*]Fixed fast replacing a radar could cause radar network to break.
[*]Fixed that blueprint export/import to string did not work correctly for turret priorities with gaps. [url=https://forums.factorio.com/120162]more[/url]
[*]Fixed that some asteroids could appear stationary if their velocity was lower than minimum position increment. [url=https://forums.factorio.com/120297]more[/url]
[*]Fixed space platform autosaves being overwritten mid-journey when the platform changed its state. [url=https://forums.factorio.com/119650]more[/url]
[*]Fixed market offer not working with nothing modifier. [url=https://forums.factorio.com/120744]more[/url]
[*]Fixed rocket silo would start closing doors when next rocket was finished while lights blinking animation was already started. [url=https://forums.factorio.com/120748]more[/url]
[*]Fixed LuaTechnologyPrototype::essential returning incorrect value. [url=https://forums.factorio.com/120640]more[/url]
[*]Fixed that strafer pentapods couldn't attack a retreating target it was behind even when faster than the target. Attack range is increased but strafe distance is unchanged.
[*]Fixed more issues with blueprint reassigning changing the position of the entities or snapping values of the blueprint. [url=https://forums.factorio.com/117957]more[/url]
[*]Fixed wrap-around of asteroid rotation animation was not seamless. [url=https://forums.factorio.com/117915]more[/url]
[*]Fixed that Galaxy of Fame upload didn't clean its files. [url=https://forums.factorio.com/118090]more[/url]
[*]Fixed more crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
[*]Fixed cancelling deconstruction via deconstruction player was not showing counts for canceled deconstructions. [url=https://forums.factorio.com/119294]more[/url]
[*]Fixed that galaxy of fame upload din't clean its files. [url=https://forums.factorio.com/118090]more[/url]
[*]Fixed that setting negative value in constant combinator create 2 entries for the number in the blueprint parametrisation, one with underflown value.
[*]Fixed that it wasn't possible to input negative numbers in blueprint parametrisation. [url=https://forums.factorio.com/117989]more[/url]
[*]Fixed offshore pump would present itself as water well pump even when it was not pumping water. [url=https://forums.factorio.com/120877]more[/url]
[*]Fixed crash when trying to search invalid UTF-8 string [url=https://forums.factorio.com/120452]more[/url]
[*]Fixed that hidden space locations would will show in descriptions. [url=https://forums.factorio.com/120541]more[/url]
[*]Fixed that fast-transferring modules would put them into the rocket silo rocket inventory. [url=https://forums.factorio.com/117666]more[/url]
[*]Fixed that switching surfaces while a platform hub GUI was open would leave the GUI open in some cases where it wasn't supposed to. [url=https://forums.factorio.com/119720]more[/url]
[*]Fixed that you could remove your armor and spill items through the quickbar. [url=https://forums.factorio.com/120586]more[/url]
[*]Fixed that modded attack_reaction could crash the game. [url=https://forums.factorio.com/120687]more[/url]
[*]Fixed a crash when using surface.clear() on vulcanus. [url=https://forums.factorio.com/121058]more[/url]
[*]Fixed that orbital request select window wasn't showing proper import from after chaning the group unless the whole window was closed and opened again. [url=https://forums.factorio.com/118392]more[/url]
[*]Fixed double set of parameters in factoriopedia. [url=https://forums.factorio.com/118152]more[/url]
[*]Fixed stack inserter would not wait for more items if spoil priority was set. [url=https://forums.factorio.com/120980]more[/url]
[*]Fixed loaders would freeze or unfreeze partially. [url=https://forums.factorio.com/119228]more[/url]
[*]Fixed arithmetic combinator gui would allow changing not relevant checkboxes in some cases. [url=https://forums.factorio.com/121041]more[/url]
[*]Fixed surface editor would not set surface properties when creating surfaces planet-alike. [url=https://forums.factorio.com/120874]more[/url]
[*]Fixed rail planner would remain active when changing surfaces. [url=https://forums.factorio.com/121026]more[/url]
[*]Fixed a crash when reviving power switch with multiple ghost copper cables connected to the same side. [url=https://forums.factorio.com/121056]more[/url]
[*]Fixed space platform hub gui would reset position when changing auto requests checkbox. [url=https://forums.factorio.com/120512]more[/url]
[*]Fixed that assembler with set recipe enabled would not keep direction if current recipe did not require direction. [url=https://forums.factorio.com/120686]more[/url]
[*]Fixed robot repair job assignmend ignoring repair packs stored in roboports when finding the closest source. [url=https://forums.factorio.com/117937]more[/url]
[*]Allowed increasing of request count by blueprint parameters to push the max request count. [url=https://forums.factorio.com/118536]more[/url]
[*]Fixed that corpses would block tiles from being deconstructed. [url=https://forums.factorio.com/119202]more[/url]
[*]Fixed that restarting to reload mods on macOS would leave behind unresponsive zombie windows. [url=https://forums.factorio.com/117058]more[/url]
[*]Fixed confusing blueprint parameter context tooltip for filter of storage chest. [url=https://forums.factorio.com/119013]more[/url]
[*]Fixed music not switching correctly when restarting level. [url=https://forums.factorio.com/121012]more[/url]
[*]Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. [url=https://forums.factorio.com/121152]more[/url]
[*]Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. [url=https://forums.factorio.com/121091]more[/url]
[*]Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. [url=https://forums.factorio.com/118750]more[/url]
[*]Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. [url=https://forums.factorio.com/121132]more[/url]
[*]Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". [url=https://forums.factorio.com/116256]more[/url]
[*]Fixed 'Parameterised build' GUI clipping off screen when too long. [url=https://forums.factorio.com/120712]more[/url]
[*]Fixed robots failing to upgrade a container if it was the only source of the requested item. [url=https://forums.factorio.com/118973]more[/url]
[*]Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. [url=https://forums.factorio.com/118973]more[/url]
[*]Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. [url=https://forums.factorio.com/118826]more[/url]
[*]Fixed vertical alignment of Current Research icon. [url=https://forums.factorio.com/117091]more[/url]
[*]Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. [url=https://forums.factorio.com/121123]more[/url]
[*]Fixed that fluids could get erased during migrations. [url=https://forums.factorio.com/119600]more[/url]
[*]Fixed a crash when removing a roboport while robots in that network are deactivated by script. [url=https://forums.factorio.com/119993]more[/url]
[*]Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. [url=https://forums.factorio.com/118537]more[/url]
[*]Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. [url=https://forums.factorio.com/119876]more[/url]
[*]Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. [url=https://forums.factorio.com/121029]more[/url]
[*]Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. [url=https://forums.factorio.com/119265]more[/url]
[*]Fixed offshorepump tooltip flickering too much when pumping at full capacity. [url=https://forums.factorio.com/120177]more[/url]
[*]Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. [url=https://forums.factorio.com/120400]more[/url]
[*]Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. [url=https://forums.factorio.com/120670]more[/url]
[*]Fixed platform deletion and undelete platform buttons being clipped off the surface list. [url=https://forums.factorio.com/120443]more[/url]
[*]Fixed that tanks didn't preserve all of their settings when mined and rebuilt. [url=https://forums.factorio.com/121148]more[/url]
[*]Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. [url=https://forums.factorio.com/121219]more[/url]
[*]Fixed script error in PvP when setting starting item count to 0. [url=https://forums.factorio.com/117571]more[/url]
[*]Fixed spectator players of dead teams showing on the map in PvP. [url=https://forums.factorio.com/114477]more[/url]
[*]Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. [url=https://forums.factorio.com/121167]more[/url]
[*]Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. [url=https://forums.factorio.com/118545]more[/url]
[*]Fixed that robots performing module upgrades left some modules on ground when upgrading mixed modules to one type. [url=https://forums.factorio.com/119524]more[/url]
[*]Fixed that space platforms could unload cargo while waiting for departure. [url=https://forums.factorio.com/120856]more[/url]
[*]Fixed clouds and smoke were moving in exactly opposite direction. [url=https://forums.factorio.com/118576]more[/url]
[*]Fixed that spidertrons would severely confuse demolishers. Demolishers will now retaliate against spidertrons. [url=https://forums.factorio.com/120027]more[/url]
[*]Fixed the confirmation button behaving inconsistently in the remote view ghost picker menu. [url=https://forums.factorio.com/121287]more[/url]
[*]Fixed Agricultural tower sometimes showing wrong status if its growing plants were destroyed externally.
[*]Fixed a crash when exporting a blueprint with asteroid collectors which had gaps in the filters list. [url=https://forums.factorio.com/121377]more[/url]
[*]Fixed Being able to super-force entity through technology gui. [url=https://forums.factorio.com/120305]more[/url]
[*]Fixed spoilage was not considered as more spoiled than any spoilable items. [url=https://forums.factorio.com/121406]more[/url]
[*]Fixed that highlighted robots in the logistic networks chart view didn't smoothly follow robots. [url=https://forums.factorio.com/117328]more[/url]
[*]Fixed mining fulgoran lightning rods would not show yield. [url=https://forums.factorio.com/118205]more[/url]
[*]Fixed blueprint external wires were not added when pasting blueprint over existing entities. [url=https://forums.factorio.com/119281]more[/url]
[*]Electric weapons damage infinite tiers start more expensive to naturally progress from the non-infinite tiers correctly. [url=https://forums.factorio.com/120427]more[/url]
[*]Fixed wrong locomotive could turn lights on when train has locomotives both ways and goes back. [url=https://forums.factorio.com/119397]more[/url]
[*]Fixed a crash when trying to cycle qualities in 2.0 base game. [url=https://forums.factorio.com/121486]more[/url]
[*]Fixed foundry was not able to reach declared speed of crafting holmium plates due to input fluid shortage. [url=https://forums.factorio.com/120867]more[/url]
[*]Fixed buildings constructed on space platform by space platform were not tracked by build statistics, research triggers nor achievements.
[*]Fixed pasting blueprint with constant combinator over constant combinator could create unnecesary copy settings undo actions. [url=https://forums.factorio.com/118426]more[/url]
[*]Fixed upgrading storage chests would not preserve storage filter. [url=https://forums.factorio.com/121521]more[/url]
[*]Fixed a crash when generating multiplayer maps while background simulations were enabled. [url=https://forums.factorio.com/121315]more[/url]
[*]Fixed selection tools and some spawnable items did not work correctly when chosen via remote ghost cursor gui. [url=https://forums.factorio.com/116689]more[/url]
[*]Fixed a crash when an item request proxy wanted to dispatch robots to insert items into invalid slots. [url=https://forums.factorio.com/121575]more[/url]
[*]Fixed tip of the rocket poking through air objects. [url=https://forums.factorio.com/119441]more[/url]
[*]Fixed rail planner in ghost mode would ignore existing ghost ramps and ghost supports proposing new supports that were not needed. [url=https://forums.factorio.com/120490]more[/url]
[*]Fixed that selecting a quality comparison option when "any" quality was set did not work. [url=https://forums.factorio.com/121590]more[/url]
[*]Fixed it was possible to set inconsistent signals on a control behavior by using parametrized blueprint with a shared parameter. [url=https://forums.factorio.com/120441]more[/url]
[*]Fixed a crash when rotating entity that is destroyed inside of event handler.
[*]Fixed blueprint description label not showing in list view. [url=https://forums.factorio.com/118739]more[/url]
[*]Fixed fulgoran attractor marking for deconstruction. [url=https://forums.factorio.com/121690]more[/url]
[*]Fixed beacons deactivated by script loaded from a 1.1.x save file were not migrated properly. [url=https://forums.factorio.com/121248]more[/url]
[*]Fixed a crash when using modded equipment without items to build it in ghost form. [url=https://forums.factorio.com/121785]more[/url]
[*]Fixed inserter would not keep stack size signal through a blueprint string. [url=https://forums.factorio.com/118961]more[/url]
[*]Fixed that you could pick up items off the ground while flying in a rocket. [url=https://forums.factorio.com/121778]more[/url]
[*]Fixed inserter would not reevaluate enable condition when it was changed by blueprint parameters. [url=https://forums.factorio.com/121332]more[/url]
[*]Fixed orbital logistics tips&tricks script crash due to space platform hub gui having different layout. [url=https://forums.factorio.com/121331]more[/url]
[*]Fixed that recipe fuel tooltips did not respect the show-all-unlocked-items interface setting. [url=https://forums.factorio.com/121873]more[/url]
[*]Fixed asteroid collector set filters from circuit network would set wrong filters for one tick after items were removed and read content is active. [url=https://forums.factorio.com/120435]more[/url]
[*]Fixed a crash when lua orders entity deconstruction specifying undo item but not specifying a player. [url=https://forums.factorio.com/121728]more[/url]
[*]Fixed that two damaged construction robots trying to repair each other could get stuck in an infinite loop of trying to hug each other and overshooting. [url=https://forums.factorio.com/117763]more[/url]
[*]Fixed a crash when running under the Steam Runtime Environment on Linux in certain situations. [url=https://forums.factorio.com/120128]more[/url]
[*]Fixed quality increase of self-recycling recipes being reported incorrectly in production statistics. [url=https://forums.factorio.com/120132]more[/url]
[*]Improved super force building logic of belt related blueprints over existing belts. [url=https://forums.factorio.com/118166]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*]Input loader supports filters.
[*]Changed base/space-age tile collision mask definitions so that they don't share references to the same tables.
[*]Added ItemPrototype::spoil_level.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added hide_clouds and hide_fog parameters to LuaGameScript::take_screenshot. [url=https://forums.factorio.com/120199]more[/url]
[*]Added LuaEntity::get_logistic_sections(). Added LuaLogisticSections.
[*]Added LuaControl::set_driving() [url=https://forums.factorio.com/121014]more[/url]
[*]Fixed/reworked how setting tiles behaves vis-à-vis (double)hidden tiles (concerns LuaSurface::set_tiles, editor and placing of non-mineable tiles in-game) [url=https://forums.factorio.com/118527]more[/url]
[*]Added LuaEquipment::inventory_bonus read.
[*]Added LuaEquipmentGrid::inventory_bonus and LuaEquipmentGrid::movement_bonus read.
[*]Added LuaEquipmentPrototype::get_inventory_bonus().
[*]Fixed that LuaEntity::get_priority_target() would give invalid results for empty filters.
[*]Extended LuaEntity::splitter_filter, splitter_input_priority and splitter_output_priority to also work with lane splitters.
[/list]