Version 2.0.15 released as stable
Author: Sanqui,
published 3 weeks ago,
[h1][b]Minor Features[/b][/h1]
[list]
[*]Cars and tanks will auto-refuel. [url=https://forums.factorio.com/118247]more[/url]
[*]Relation between offshore pump and fluid tiles added to Factoriopedia.
[*]Statistic GUI precision is preserved across instances.
[*][space-age] Space platforms can be built with quality starter packs. [url=https://forums.factorio.com/118376]more[/url]
[/list]
[h1][b]Changes[/b][/h1]
[list]
[*]Increased spidertron walking sound volume.
[*]Using the "craft all" hotkey on free recipes queues 1 stack of the results. [url=https://forums.factorio.com/118319]more[/url]
[*]Changed the simulated mouse cursor appearance to match the system default on macOS.
[*][space-age] Added pollution value to heating tower.
[*][space-age] Show recycler output arrow in "Alt-mode". [url=https://forums.factorio.com/119176]more[/url]
[*]Display panels set to "Show in chart" with no icon now hide the default icon until hovered. [url=https://forums.factorio.com/116844]more[/url]
[*]Removed support for 8 bit audio depth.
[*]Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
[/list]
[h1][b]Bugfixes[/b][/h1]
[list]
[*]Fixed IME Pad input not working on screens with visible simulations. [url=https://forums.factorio.com/116118]more[/url]
[*]Fixed that the browse-games GUI header labels were not clickable. [url=https://forums.factorio.com/117697]more[/url]
[*]Fixed that kills with chained effects did not count towards statistics or achievements. [url=https://forums.factorio.com/118420]more[/url]
[*]Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. [url=https://forums.factorio.com/118386]more[/url]
[*]Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
[*]Fixed a crash when rendering display panel text after loading a save file. [url=https://forums.factorio.com/119071]more[/url]
[*]Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. [url=https://forums.factorio.com/118847]more[/url]
[*]Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. [url=https://forums.factorio.com/116456]more[/url]
[*]Fixed cargo pod with satellite not despawning after launching to orbit. [url=https://forums.factorio.com/118913]more[/url]
[*]Fixed a crash when teleporting a crafting machine ghost with fluid connections. [url=https://forums.factorio.com/118607]more[/url]
[*]Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. [url=https://forums.factorio.com/119089]more[/url]
[*]Fixed that the production GUI title wouldn't update when viewing different planets. [url=https://forums.factorio.com/119174]more[/url]
[*]Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. [url=https://forums.factorio.com/117525]more[/url]
[*]Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. [url=https://forums.factorio.com/119179]more[/url]
[*]Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. [url=https://forums.factorio.com/119179]more[/url]
[*]Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. [url=https://forums.factorio.com/118071]more[/url]
[*]Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. [url=https://forums.factorio.com/117889]more[/url]
[*]Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. [url=https://forums.factorio.com/119178]more[/url]
[*]Fixed that remote view while in the map editor did not ignore fog of war. [url=https://forums.factorio.com/119152]more[/url]
[*]Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. [url=https://forums.factorio.com/118730]more[/url]
[*]Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. [url=https://forums.factorio.com/118722]more[/url]
[*]Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
[*]Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. [url=https://forums.factorio.com/118626]more[/url]
[*]Fixed fast replacing loaders would not preserve filter mode. [url=https://forums.factorio.com/119559]more[/url]
[*]Fixed that heating towers and nuclear reactors were fast-replaceable with each other. [url=https://forums.factorio.com/118560]more[/url]
[*]Fixed rail curves making a blueprint's default snapping grid unnecessarily large. [url=https://forums.factorio.com/116603]more[/url]
[*]Removed long delay at start when no audio devices are found. [url=https://forums.factorio.com/117795]more[/url]
[*]Fixed that result_is_always_fresh was ignored for hand crafting. [url=https://forums.factorio.com/119705]more[/url]
[*]Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
[*]Fixed that removing cargo bays while the inventory limit was in place did not work correctly. [url=https://forums.factorio.com/118132]more[/url]
[*]Fixed that inserters could get stuck loading cargo wagons in some cases. [url=https://forums.factorio.com/119636]more[/url]
[*]Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. [url=https://forums.factorio.com/119743]more[/url]
[*]Fixed a crash when removing equipment that was in equipment ghosts. [url=https://forums.factorio.com/119207]more[/url]
[*]Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
[*]Fixed endlessly pending asteroid collector calculation when navigation was not changed [url=https://forums.factorio.com/119125]more[/url]
[*]Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
[*]Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. [url=https://forums.factorio.com/118520]more[/url]
[*]Fixed that some color signals were not given lamp color. [url=https://forums.factorio.com/118710]more[/url]
[*]Fixed that recipe parameter would not allow productivity effect. [url=https://forums.factorio.com/118790]more[/url]
[*]Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. [url=https://forums.factorio.com/118427]more[/url]
[*]Fixed that sync-mods-with-save did not show load-save as an option. [url=https://forums.factorio.com/119038]more[/url]
[*]Fixed captive biter spawner was able to connect to logistic network. [url=https://forums.factorio.com/119492]more[/url]
[*]Fixed that clearing assembler recipe would not clear invalid item requests. [url=https://forums.factorio.com/119347]more[/url]
[*]Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. [url=https://forums.factorio.com/119233]more[/url]
[*]Fixed asteroid collector description not listing minimum energy consumption. [url=https://forums.factorio.com/118962]more[/url]
[*]Fixed recycling time of recipes with default crafting time was twice as long. [url=https://forums.factorio.com/118900]more[/url]
[*]Fixed space platforms and cargo landing pads losing items when merging forces. [url=https://forums.factorio.com/117877]more[/url]
[*]Fixed that item pickup requests weren't invalidated after making an automatic trash request. [url=https://forums.factorio.com/118276]more[/url]
[*]Fixed environmental sounds needlessly reloading when entering/leaving remote view. [url=https://forums.factorio.com/117910]more[/url]
[*]Fixed rough ice thawing to volcanic tiles. [url=https://forums.factorio.com/119177]more[/url]
[/list]
[h1][b]Modding[/b][/h1]
[list]
[*][space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
[*]Added option to surface.pollute() for recording the pollution change in statistics.
[*]Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
[/list]
[h1][b]Scripting[/b][/h1]
[list]
[*]Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.
[/list]